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[CTF][Vehicle] Duster (release r2) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [CTF][Vehicle] Duster (release r2) (/showthread.php?tid=3899) |
[CTF][Vehicle] Duster (release r2) - SavageX - 01-27-2013 Hi there, some time ago I experimented with the possibilities of a "tactical" game mode or mod, and as a test map I slapped together a quick knockoff of Counter-Strike's de_dust. I couldn't quite get a handle on how to approach implementing the "tactical" mod, but now (many months later) I found some time to bring the map into a semi-presentable form: ![]() ![]() ![]() ![]() Things are obviously still pretty raw and item placement is mostly restricted to the spawn areas (think CS's buy zones). It's a CTF map and I added one spider vehicle for each team. Should provide some incentive to pick up the one central rocket launcher ![]() Update: http://dl.dropbox.com/u/14053306/maps/duster-r2.pk3
RE: [CTF][Vehicle] Duster - Spaceman - 01-29-2013 (01-27-2013, 10:11 AM)SavageX Wrote: Who knows, perhaps someone will find it enjoyable, I guess it may also work well in Overkill. Somehow there are a few textures missing ![]() Missing textures ![]() ![]() ![]() ![]() ![]() RE: [CTF][Vehicle] Duster - Mirio - 01-29-2013 Maybe get Xonotic. ![]() RE: [CTF][Vehicle] Duster - Nestel - 01-29-2013 This awesome, and its will bring many new people for sure, I will test tommrew and tell my full opinion RE: [CTF][Vehicle] Duster - hondamx21 - 02-02-2013 This is outstanding! RE: [CTF][Vehicle] Duster - nowego4 - 02-03-2013 What would be really slick is if we could rig up team-designated spawns for CA and TDM. AFAIK, that's not possible atm though :/ Nice job getting the light from the skybox on the rocket launcher ![]() The only issue I've found so far is the ability to see the skybox through the tops of the walls if you laser. Overall, cool. RE: [CTF][Vehicle] Duster - SavageX - 02-04-2013 Thanks for the positive feedback so far (too bad no server seems to have the map in rotation, though). I'm aware of the "see through roofs" problem when laserjumping, I guess I'll have to put some actual roof construction onto some of the buildings (still pondering what texture would work). I also received some feedback that I should distribute the spawn points a bit more, so there's some progress to be had there as well ![]() RE: [CTF][Vehicle] Duster (release r2) - SavageX - 03-01-2013 Released revision 2. See first post. Server admins, please update. Then again it appears that only one server has this map in rotation (and then not an "official" version) ![]() http://stats.xonotic.org/search?fs=&sval=duster&stype=maps It's getting some play, though, and that's nice ![]() RE: [CTF][Vehicle] Duster (release r2) - end user - 03-04-2013 Doesn't seem to want to be listed in the map selection on my server. I have it in .xonotic/data/duster-r2.pk3 public_html/maps/duster-r2.pk3 have duster-r2 in the map list in server.cfg RE: [CTF][Vehicle] Duster (release r2) - SavageX - 03-05-2013 (03-04-2013, 12:05 PM)end user Wrote: Doesn't seem to want to be listed in the map selection on my server. Sorry, no idea on server configuration (although the file locations seem decent). Some server guru here? RE: [CTF][Vehicle] Duster (release r2) - end user - 03-05-2013 (03-05-2013, 03:21 AM)SavageX Wrote:(03-04-2013, 12:05 PM)end user Wrote: Doesn't seem to want to be listed in the map selection on my server. Hi I found another version of hte map http://beta.xonotic.org/autobuild-bsp/ and this one is working. RE: [CTF][Vehicle] Duster (release r2) - SavageX - 03-06-2013 (03-05-2013, 10:30 AM)end user Wrote:(03-05-2013, 03:21 AM)SavageX Wrote:(03-04-2013, 12:05 PM)end user Wrote: Doesn't seem to want to be listed in the map selection on my server. Hmm... in this case I would love someone knowledgeable in the field to comment what my packaged version does wrong. ![]() RE: [CTF][Vehicle] Duster (release r2) - Mario - 03-06-2013 The r2 build is working fine on ESK, it shows in the stats too. RE: [CTF][Vehicle] Duster (release r2) - end user - 04-06-2013 Whats the chance of getting more vehicles on the map? Maybe 4-6 crabs? RE: [CTF][Vehicle] Duster (release r2) - SavageX - 04-06-2013 (04-06-2013, 05:03 AM)end user Wrote: Whats the chance of getting more vehicles on the map? Maybe 4-6 crabs? Not sure. Are the two crabs that are already there useful? The map itself isn't exactly big, so I have no real idea how many vehicles the map can take. RE: [CTF][Vehicle] Duster (release r2) - end user - 04-06-2013 (04-06-2013, 02:23 PM)SavageX Wrote:(04-06-2013, 05:03 AM)end user Wrote: Whats the chance of getting more vehicles on the map? Maybe 4-6 crabs? Mostly just for fun... |