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[CTF][Vehicle] Duster (release r2) - Printable Version

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+--- Thread: [CTF][Vehicle] Duster (release r2) (/showthread.php?tid=3899)



[CTF][Vehicle] Duster (release r2) - SavageX - 01-27-2013

Hi there,

some time ago I experimented with the possibilities of a "tactical" game mode or mod, and as a test map I slapped together a quick knockoff of Counter-Strike's de_dust. I couldn't quite get a handle on how to approach implementing the "tactical" mod, but now (many months later) I found some time to bring the map into a semi-presentable form:


[Image: xonotic20130127155639y0sf3.jpg]

[Image: xonotic2013012715565872sa0.jpg]

[Image: xonotic20130127155732xas7y.jpg]

[Image: xonotic201301271558214psn3.jpg]

Things are obviously still pretty raw and item placement is mostly restricted to the spawn areas (think CS's buy zones). It's a CTF map and I added one spider vehicle for each team. Should provide some incentive to pick up the one central rocket launcher Wink

Update:

http://dl.dropbox.com/u/14053306/maps/duster-r2.pk3
  • Added simple roof structures to avoid artifacts when laserjumping
  • Redistributed player spawns inside the bases a bit



RE: [CTF][Vehicle] Duster - Spaceman - 01-29-2013

(01-27-2013, 10:11 AM)SavageX Wrote: Who knows, perhaps someone will find it enjoyable, I guess it may also work well in Overkill.

Somehow there are a few textures missing

[Image: uKSKfAK.jpg]
Missing textures

[Image: c6k7LDR.jpg]

[Image: 2MexL8Y.jpg]

[Image: 3s050w7.jpg]

[Image: 314yXRk.jpg]

[Image: oCnfBDK.jpg]


RE: [CTF][Vehicle] Duster - Mirio - 01-29-2013

Maybe get Xonotic. Tongue


RE: [CTF][Vehicle] Duster - Nestel - 01-29-2013

This awesome, and its will bring many new people for sure, I will test tommrew and tell my full opinion


RE: [CTF][Vehicle] Duster - hondamx21 - 02-02-2013

This is outstanding!


RE: [CTF][Vehicle] Duster - nowego4 - 02-03-2013

What would be really slick is if we could rig up team-designated spawns for CA and TDM. AFAIK, that's not possible atm though :/

Nice job getting the light from the skybox on the rocket launcher Smile

The only issue I've found so far is the ability to see the skybox through the tops of the walls if you laser.

Overall, cool.


RE: [CTF][Vehicle] Duster - SavageX - 02-04-2013

Thanks for the positive feedback so far (too bad no server seems to have the map in rotation, though). I'm aware of the "see through roofs" problem when laserjumping, I guess I'll have to put some actual roof construction onto some of the buildings (still pondering what texture would work). I also received some feedback that I should distribute the spawn points a bit more, so there's some progress to be had there as well Wink


RE: [CTF][Vehicle] Duster (release r2) - SavageX - 03-01-2013

Released revision 2. See first post.

Server admins, please update. Then again it appears that only one server has this map in rotation (and then not an "official" version) Sad

http://stats.xonotic.org/search?fs=&sval=duster&stype=maps

It's getting some play, though, and that's nice Smile


RE: [CTF][Vehicle] Duster (release r2) - end user - 03-04-2013

Doesn't seem to want to be listed in the map selection on my server.

I have it in

.xonotic/data/duster-r2.pk3
public_html/maps/duster-r2.pk3
have duster-r2 in the map list in server.cfg


RE: [CTF][Vehicle] Duster (release r2) - SavageX - 03-05-2013

(03-04-2013, 12:05 PM)end user Wrote: Doesn't seem to want to be listed in the map selection on my server.

I have it in

.xonotic/data/duster-r2.pk3
public_html/maps/duster-r2.pk3
have duster-r2 in the map list in server.cfg


Sorry, no idea on server configuration (although the file locations seem decent). Some server guru here?


RE: [CTF][Vehicle] Duster (release r2) - end user - 03-05-2013

(03-05-2013, 03:21 AM)SavageX Wrote:
(03-04-2013, 12:05 PM)end user Wrote: Doesn't seem to want to be listed in the map selection on my server.

I have it in

.xonotic/data/duster-r2.pk3
public_html/maps/duster-r2.pk3
have duster-r2 in the map list in server.cfg


Sorry, no idea on server configuration (although the file locations seem decent). Some server guru here?

Hi

I found another version of hte map http://beta.xonotic.org/autobuild-bsp/ and this one is working.


RE: [CTF][Vehicle] Duster (release r2) - SavageX - 03-06-2013

(03-05-2013, 10:30 AM)end user Wrote:
(03-05-2013, 03:21 AM)SavageX Wrote:
(03-04-2013, 12:05 PM)end user Wrote: Doesn't seem to want to be listed in the map selection on my server.

I have it in

.xonotic/data/duster-r2.pk3
public_html/maps/duster-r2.pk3
have duster-r2 in the map list in server.cfg


Sorry, no idea on server configuration (although the file locations seem decent). Some server guru here?

Hi

I found another version of hte map http://beta.xonotic.org/autobuild-bsp/ and this one is working.

Hmm... in this case I would love someone knowledgeable in the field to comment what my packaged version does wrong. Heart


RE: [CTF][Vehicle] Duster (release r2) - Mario - 03-06-2013

The r2 build is working fine on ESK, it shows in the stats too.


RE: [CTF][Vehicle] Duster (release r2) - end user - 04-06-2013

Whats the chance of getting more vehicles on the map? Maybe 4-6 crabs?


RE: [CTF][Vehicle] Duster (release r2) - SavageX - 04-06-2013

(04-06-2013, 05:03 AM)end user Wrote: Whats the chance of getting more vehicles on the map? Maybe 4-6 crabs?

Not sure. Are the two crabs that are already there useful? The map itself isn't exactly big, so I have no real idea how many vehicles the map can take.


RE: [CTF][Vehicle] Duster (release r2) - end user - 04-06-2013

(04-06-2013, 02:23 PM)SavageX Wrote:
(04-06-2013, 05:03 AM)end user Wrote: Whats the chance of getting more vehicles on the map? Maybe 4-6 crabs?

Not sure. Are the two crabs that are already there useful? The map itself isn't exactly big, so I have no real idea how many vehicles the map can take.

Mostly just for fun...