[SUGGESTION] XPM Suggestions - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] XPM Suggestions (/showthread.php?tid=3908) |
XPM Suggestions - machine! - 01-28-2013 I have a few suggestions for Xonotic Pro Mode. I recently installed q3cpma and after playing it a while I realized that some of it's pro'ish feature could be very nicely integrated in Xonotic's gameplay too.
Just some ideas. Making XPM more hardcore will give more room to the casual elements of vanilla Xonotic. RE: XPM Suggestions - kammy - 01-28-2013 Out of all these, I think only the no regererating health is the most viable... Others don't seem to fit in to the gameplay on xonotic? RE: XPM Suggestions - machine! - 01-28-2013 (01-28-2013, 02:33 PM)kammy Wrote: Out of all these, I think only the no regererating health is the most viable... Well, these for example doesn't even affect gameplay very much, just the raising the skill required to play. (01-28-2013, 01:15 PM)machine! Wrote: RE: XPM Suggestions - machine! - 01-29-2013 Tge three first suggestions, are they sane, if I implement it could it get merged if testing is successful? RE: XPM Suggestions - mudkip - 01-29-2013 if we are to take anything more from cpm, i'd like to try megahealth respawns dependent on the health of the person who picked it up. health regen, movement, and hud options are currently fine imo any gameplay balance changes like these require lots of testing from good players. i agree that xpm is maybe due for re-evaluation, though. inb4 balance arguments |