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Xonotic's Third Birthday - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Xonotic - News (https://forums.xonotic.org/forumdisplay.php?fid=2) +--- Thread: Xonotic's Third Birthday (/showthread.php?tid=3990) |
Xonotic's Third Birthday - Samual - 03-07-2013 Hey guys, so as i'm sure you've figured out from the title... Today is the third anniversary of the announcement of the Xonotic project! Anyway, i'm fairly busy and can't spend too much time writing this, but I just want to bring you guys a quick update of what has been going on with development in the past 2 months or so... (note: list items still in development or pending review are marked with asterisks)
RE: Xonotic's Third Birthday - Mirio - 03-08-2013 Cool! *gets the cake* How it about some fancy anniversary playing day, where we play stuff like CTF, KH, FT, Assault and who knows with A LOT of people! Could organize that. RE: Xonotic's Third Birthday - machine! - 03-08-2013 Some really sweet improvements! I'm really interested to see the improved ver. of stormkeep. RE: Xonotic's Third Birthday - aa - 03-08-2013 Hapy birthday too you, hapy birthday to you, happy bithday, dearXontic, happy birthay to you... One should strugle to achieve, not seat in bitter regret, two should try to reproduce, but three are likly to destroy their kind. RE: Xonotic's Third Birthday - ZdrytchX - 03-08-2013 Wow those really solve a lot of problems that I've already encountered in my 3 months on xon... Bon anniversaire! I'm not french, I just felt like saying it. RE: Xonotic's Third Birthday - rocknroll237 - 03-08-2013 Yay! Global map repo, just want me wants. ![]() RE: Xonotic's Third Birthday - MkThUnderwd - 03-08-2013 Xonotic Announcer: "Awesome." RE: Xonotic's Third Birthday - Squigger - 03-08-2013 Cannot wait for this stuff in Xonotic 0.7 ![]() (even though I have git anyway) RE: Xonotic's Third Birthday - Cortez666 - 03-08-2013 (03-07-2013, 09:49 PM)Samual Wrote: [*]New maps (Abyss, *Spiderctf, *Fuse, *Opium), as well as updates to existing maps (Runningman, *Stormkeep)funny RE: Xonotic's Third Birthday - Lee_Stricklin - 03-09-2013 Wow, three years ago this was conceived, crazy. I still remember playing 2.3 for the first time like it was yesterday and of course the drama that led to this project's creation. RE: Xonotic's Third Birthday - -maniac|Su- - 03-11-2013 yep - really wow - Happy Birthday ... ![]() I.m curious what the next year brings ... GreetZ Su RE: Xonotic's Third Birthday - frostwyrm333 - 03-12-2013 I am extremely happy for any new feature/fix but I haven't seen any of this in autobuild so I guess its not ready yet. I would like to point out that spawning system is horrible ATM. At a tourney duel, my enemy spawned literally in front of me. Its completely random I guess. RE: Xonotic's Third Birthday - Mr. Bougo - 03-13-2013 (03-12-2013, 07:29 PM)frostwyrm333 Wrote: I would like to point out that spawning system is horrible ATM. At a tourney duel, my enemy spawned literally in front of me. Its completely random I guess. It is not. Far away spawn points have more chances to be selected, but there is of course some randomness to it. Are you saying it is horrible just because it happened once? EDIT: Here's the current spawn code (it makes use of functions defined above): RE: Xonotic's Third Birthday - aa - 03-13-2013 yes, i have seen some spawningg madness as well. That was in Minsta DM, I kept spawning on the same spawn 5 times in a row and the opponent kept shooting, Combined with not-so-good-looking-ping, here was nothing i could do about that. RE: Xonotic's Third Birthday - -maniac|Su- - 03-13-2013 For enhancement of the spawnshield in minsta mode there was a thread here: http://forums.xonotic.org/showthread.php?tid=3694&pid=52908#pid52908 GreetZ Su RE: Xonotic's Third Birthday - urmel - 03-13-2013 3 years already? Danm and I still haven't found my way back in ![]() Happy birthday anyway, have a long life! RE: Xonotic's Third Birthday - edh - 03-13-2013 Urmel aus dem Eis is back! Hope things are well. RE: Xonotic's Third Birthday - poVoq - 03-19-2013 (03-07-2013, 09:49 PM)Samual Wrote: Client-side animation decision (Moves handling of playermodel animations to the client, saving resources on the server and allowing many more features such as animation blending and better aiming animations) Awesome that this is finally implemented. How does it effect rigging of new player-models though? I would hate to waste time using the old system right now for the two robots I am working on. RE: Xonotic's Third Birthday - Cyber Killer - 03-20-2013 Cool :-). RE: Xonotic's Third Birthday - Smilecythe - 03-21-2013 Random spawning is the best possible solution, if there's any way to affect the next location of spawning, it's easier to exploit and predict. Random can not be predicted, having bad luck once or twice is a bad excuse if you lose your match. Did cityyy finish his eye-candy Opium or is it still the old version? RE: Xonotic's Third Birthday - Harmata - 03-21-2013 Happy Birthday Xon'! Centralized map repository is a must, but i'm not sure i understand the global migration of modes to mutators. What's the reason for this and isn't this kinda like hiding them? RE: Xonotic's Third Birthday - Mr. Bougo - 03-21-2013 (03-21-2013, 03:38 AM)Smilecythe Wrote: Random spawning is the best possible solution, if there's any way to affect the next location of spawning, it's easier to exploit and predict. Random can not be predicted, having bad luck once or twice is a bad excuse if you lose your match. Setting g_spawn_furthest to 0 makes it completely random. That cvar takes values between 0 and 1, to be the probability of picking the furthest spawn point over something completely random. |