Doppler Effect: Free (GPL) single-player proof-of-concept - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Off Topic (https://forums.xonotic.org/forumdisplay.php?fid=15) +--- Thread: Doppler Effect: Free (GPL) single-player proof-of-concept (/showthread.php?tid=4064) |
Doppler Effect: Free (GPL) single-player proof-of-concept - SavageX - 04-07-2013 Hi there, a few months ago I got somewhat interested in the question "is it possible to create an environment for mappers to create free (GPL) FPS single-player campaigns"? The idea is that while there are plenty of commercial games that can be used by mappers to create new campaigns and mods, there doesn't appear something free (as in free speech), which means that it's difficult to create something stand-alone. To get, e.g., mappers started, one needs
So I quickly slammed something together from exclusively free sources:
The result I currently call "Doppler Effect" and is available at https://docs.google.com/file/d/0B11N4VzriA21Zm1tZ3BVWkxOY3c/edit?usp=sharing So, you may ask, is this of interest for you, given that this is a whopping 385 MB download? If you expect gameplay: Currently there is no serious campaign, this proof-of-concept only contains like 5 minutes of gameplay, with only one tiny playable map. However, there are some baddies you can mess up, and you may be curious... If you are a mapper and would like to experiment with creating single-player campaigns that can be bundled to be stand-alone: This indeed may interest you, as this package includes everything needed to get started. The maps would also most likely be easily portable to Xonotic once/if the single-player support is integrated. I can also imagine this can be used for speed-mapping projects, where participants each select a theme ("The Hangar", "The Storage Area", "The Reactor Core", ...) and afterwards a nice wacky campaign is assembled from the entries. Either way, have fun. I could imagine setting this up as a proper project if there is reasonable interest. RE: Doppler Effect: Free (GPL) single-player proof-of-concept - frostwyrm333 - 05-28-2013 I tried it some time ago, fairly interesting, has anyone picked up on it? RE: Doppler Effect: Free (GPL) single-player proof-of-concept - satuim - 06-28-2013 Seems Interesting I've bookmarked. And will check out later RE: Doppler Effect: Free (GPL) single-player proof-of-concept - poVoq - 07-18-2013 The idea is good, but why rely on the really old open-quartz stuff? Wouldn't using most of the Xonotic stuff be ok too? Besides that, maybe it would make sense to talk to these guys, who are making a free SP game based on Darkplaces: http://www.moddb.com/games/dead-morning http://quakeone.com/forums/quake-mod-releases/works-progress/9682-my-game-dead-morning.html RE: Doppler Effect: Free (GPL) single-player proof-of-concept - tZork - 07-27-2013 Had a quick spin on it, works well (cept perhaps for that font ; ) Looking at the source tree, it seem to be based off quake 1. Now while that certainly works, its not precisely (imo) the most up2date or friendly "platform" as far as modding go nor does it make use of csqc. I'm not 100% sure of your goal with this, but if it is to create a boilerplate / base for developing games it would be more attractive, imo, if coded from scratch or possibly taking Xonotic's code and stripping away everything unnecessary and adding NPC capabilities. Yes both ways are a bit of work, however unless it does offer something better then q1 or xonotic i don't see why anyone would use it as base. Don't take this the wrong way, im just trying to point out the flaws i see in it if i were to use it as a base for something. If its already what you set it out to be, just ignore me and carry on Also if you're still interested in developing this i could perhaps lend a hand with (at least some of) above mentioned coding. |