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Minelayer settings? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Server Administration (https://forums.xonotic.org/forumdisplay.php?fid=16) +--- Thread: Minelayer settings? (/showthread.php?tid=4149) |
Minelayer settings? - end user - 05-25-2013 Can't seem to fine the mine layer settings and its not listed in balanceXonotic.cfg. Actually also looking for the rifle settings. Thanks RE: Minelayer settings? - It'sMe - 05-25-2013 check mutator_new_toys.cfg or via xonotic console: apropos minelayer apropos rifle RE: Minelayer settings? - end user - 05-25-2013 (05-25-2013, 11:20 AM)ItsMe Wrote: check mutator_new_toys.cfg Thanks that worked. Now I've been trying to get the file to act like the Nexuiz Camping file with one shot primary and 5 shot secondary then reload. Is it possible? Here's the default settings. I tried messing with them but all I could get is to make the secondary shoot like a machine gun. What I need is 5 shots then reload. PHP Code: set g_balance_rifle_bursttime 0
set g_balance_rifle_primary_tracer 1
set g_balance_rifle_primary_shots 1
set g_balance_rifle_primary_damage 80
set g_balance_rifle_primary_spread 0
set g_balance_rifle_primary_force 100
set g_balance_rifle_primary_speed 40000
set g_balance_rifle_primary_lifetime 5
set g_balance_rifle_primary_refire 1.2
set g_balance_rifle_primary_animtime 0.4
set g_balance_rifle_primary_ammo 10
set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
set g_balance_rifle_primary_burstcost 0
set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
set g_balance_rifle_secondary 1
set g_balance_rifle_secondary_reload 0
set g_balance_rifle_secondary_tracer 0
set g_balance_rifle_secondary_shots 4
set g_balance_rifle_secondary_damage 20
set g_balance_rifle_secondary_spread 0.04
set g_balance_rifle_secondary_force 50
set g_balance_rifle_secondary_speed 20000
set g_balance_rifle_secondary_lifetime 5
set g_balance_rifle_secondary_refire 0.9
set g_balance_rifle_secondary_animtime 0.3
set g_balance_rifle_secondary_ammo 10
set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
set g_balance_rifle_secondary_burstcost 0
set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
set g_balance_rifle_switchdelay_drop 0.2
set g_balance_rifle_switchdelay_raise 0.2
set g_balance_rifle_reload_ammo 80 //default: 80
set g_balance_rifle_reload_time 2
Eh got it figured out Code: // {{{ rifle
set g_balance_rifle_bursttime 0
set g_balance_rifle_primary_tracer 1
set g_balance_rifle_primary_shots 1
set g_balance_rifle_primary_damage 80
set g_balance_rifle_primary_spread 0
set g_balance_rifle_primary_force 100
set g_balance_rifle_primary_speed 40000
set g_balance_rifle_primary_lifetime 5
set g_balance_rifle_primary_refire 1.2
set g_balance_rifle_primary_animtime 0.4
set g_balance_rifle_primary_ammo 15
set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
set g_balance_rifle_primary_burstcost 0
set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
set g_balance_rifle_secondary 1
set g_balance_rifle_secondary_reload 0
set g_balance_rifle_secondary_tracer 0
set g_balance_rifle_secondary_shots 4
set g_balance_rifle_secondary_damage 20
set g_balance_rifle_secondary_spread 0.04
set g_balance_rifle_secondary_force 50
set g_balance_rifle_secondary_speed 20000
set g_balance_rifle_secondary_lifetime 5
set g_balance_rifle_secondary_refire 0.1
set g_balance_rifle_secondary_animtime 0.1
set g_balance_rifle_secondary_ammo 15
set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
set g_balance_rifle_secondary_burstcost 0
set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
set g_balance_rifle_switchdelay_drop 0.2
set g_balance_rifle_switchdelay_raise 0.2
set g_balance_rifle_reload_ammo 80 //default: 80
set g_balance_rifle_reload_time 2 |