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Minelayer settings? - Printable Version

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Minelayer settings? - end user - 05-25-2013

Can't seem to fine the mine layer settings and its not listed in balanceXonotic.cfg. Actually also looking for the rifle settings.

Thanks


RE: Minelayer settings? - It'sMe - 05-25-2013

check mutator_new_toys.cfg

or via xonotic console:
apropos minelayer
apropos rifle


RE: Minelayer settings? - end user - 05-25-2013

(05-25-2013, 11:20 AM)ItsMe Wrote: check mutator_new_toys.cfg

or via xonotic console:
apropos minelayer
apropos rifle


Thanks that worked. Now I've been trying to get the file to act like the Nexuiz Camping file with one shot primary and 5 shot secondary then reload. Is it possible?

Here's the default settings. I tried messing with them but all I could get is to make the secondary shoot like a machine gun.

What I need is 5 shots then reload.

PHP Code:
set g_balance_rifle_bursttime 0 set g_balance_rifle_primary_tracer 1 set g_balance_rifle_primary_shots 1 set g_balance_rifle_primary_damage 80 set g_balance_rifle_primary_spread 0 set g_balance_rifle_primary_force 100 set g_balance_rifle_primary_speed 40000 set g_balance_rifle_primary_lifetime 5 set g_balance_rifle_primary_refire 1.2 set g_balance_rifle_primary_animtime 0.4 set g_balance_rifle_primary_ammo 10 set g_balance_rifle_primary_bulletconstant 110 // 62.2qu set g_balance_rifle_primary_burstcost 0 set g_balance_rifle_primary_bullethail 0 // empty magazine on shot set g_balance_rifle_secondary 1 set g_balance_rifle_secondary_reload 0 set g_balance_rifle_secondary_tracer 0 set g_balance_rifle_secondary_shots 4 set g_balance_rifle_secondary_damage 20 set g_balance_rifle_secondary_spread 0.04 set g_balance_rifle_secondary_force 50 set g_balance_rifle_secondary_speed 20000 set g_balance_rifle_secondary_lifetime 5 set g_balance_rifle_secondary_refire 0.9 set g_balance_rifle_secondary_animtime 0.3 set g_balance_rifle_secondary_ammo 10 set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu set g_balance_rifle_secondary_burstcost 0 set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot set g_balance_rifle_switchdelay_drop 0.2 set g_balance_rifle_switchdelay_raise 0.2 set g_balance_rifle_reload_ammo 80 //default: 80 set g_balance_rifle_reload_time 2

Eh got it figured out

Code:
// {{{ rifle set g_balance_rifle_bursttime 0 set g_balance_rifle_primary_tracer 1 set g_balance_rifle_primary_shots 1 set g_balance_rifle_primary_damage 80 set g_balance_rifle_primary_spread 0 set g_balance_rifle_primary_force 100 set g_balance_rifle_primary_speed 40000 set g_balance_rifle_primary_lifetime 5 set g_balance_rifle_primary_refire 1.2 set g_balance_rifle_primary_animtime 0.4 set g_balance_rifle_primary_ammo 15 set g_balance_rifle_primary_bulletconstant 110 // 62.2qu set g_balance_rifle_primary_burstcost 0 set g_balance_rifle_primary_bullethail 0 // empty magazine on shot set g_balance_rifle_secondary 1 set g_balance_rifle_secondary_reload 0 set g_balance_rifle_secondary_tracer 0 set g_balance_rifle_secondary_shots 4 set g_balance_rifle_secondary_damage 20 set g_balance_rifle_secondary_spread 0.04 set g_balance_rifle_secondary_force 50 set g_balance_rifle_secondary_speed 20000 set g_balance_rifle_secondary_lifetime 5 set g_balance_rifle_secondary_refire 0.1 set g_balance_rifle_secondary_animtime 0.1 set g_balance_rifle_secondary_ammo 15 set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu set g_balance_rifle_secondary_burstcost 0 set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot set g_balance_rifle_switchdelay_drop 0.2 set g_balance_rifle_switchdelay_raise 0.2 set g_balance_rifle_reload_ammo 80 //default: 80 set g_balance_rifle_reload_time 2