QuakeWiki revival - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: QuakeWiki revival (/showthread.php?tid=4160) |
QuakeWiki revival - poVoq - 05-29-2013 http://forums.inside3d.com/viewtopic.php?f=1&t=5214 http://quakewiki.org/wiki/Main_Page Would be cool if some Xonotic developers could help documenting Darkplaces CSQC better (maybe with some tutorials). RE: QuakeWiki revival - hutty - 05-29-2013 darkplaces only supports 256 static entities? ... seems awfully low ... or i have no clue what a static entity is ... probably the second one ... RE: QuakeWiki revival - Mr. Bougo - 05-30-2013 I believe the static entities are the brush-based ones. Like lifts, doors, perhaps some trigger brushes, etc. EDIT: And, since 2010, DP supports 256 static entities when compiled with SMALLMEMORY #define'd, but 1024 otherwise. |