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Taunts info? - Printable Version

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Taunts info? - end user - 06-04-2013

Hmm saw two setting in the server.cfg file for taunts but can't find anything else on them. Does the player have to map these themselves? Is there a how to/faq on them?

THanks


RE: Taunts info? - Mirio - 06-04-2013

if you type "cmd voice taunt" into console (you can bind that of course) your player will release taunt voices.
There are other things like "attack", "defend" etc. too.

I guess that's .. what you asked.


RE: Taunts info? - Mr. Bougo - 06-04-2013

FWIW, the voice commands are defined in server/defs.qh (see the current revision in git).
Code:
#define ALLVOICEMSGS \
                _VOICEMSG(attack) \
                _VOICEMSG(attackinfive) \
                _VOICEMSG(coverme) \
                _VOICEMSG(defend) \
                _VOICEMSG(freelance) \
                _VOICEMSG(incoming) \
                _VOICEMSG(meet) \
                _VOICEMSG(needhelp) \
                _VOICEMSG(seenflag) \
                _VOICEMSG(taunt) \
                _VOICEMSG(teamshoot)

As Mirio pointed out, they are accessed through the "cmd voice" command, for which "voice" is an alias. They can also be listed using "cmd voice" with an invalid argument.


RE: Taunts info? - 3agle427 - 12-17-2018

Is there a way to bind these keys to the number pad? I saw that you can do voice chats with the number pad and want to do voice chat with it.


RE: Taunts info? - BuddyFriendGuy - 01-26-2019

(12-17-2018, 05:54 PM)3agle427 Wrote: Is there a way to bind these keys to the number pad? I saw that you can do voice chats with the number pad and want to do voice chat with it.

Those are not voice chats. Those are just pre-recorded, pre-defined sound effects.