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[WIP]Distortion - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [WIP]Distortion (/showthread.php?tid=4281) Pages:
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[WIP]Distortion - Justin - 06-23-2013 ![]() This thread is about new map I am currently working on based on the Spatium. I decided to make a full remake of the map and therefore call it differently. therefore this thread is a split from the Spatium thread (thanks to Mr. Bougo) ![]()
The feedback I will gather has tremandous impact on how the map will look like, play like and feel like. ![]() ![]()
Download Distortion-v3-r3.pk3 POST UPDATED RE: [CTF] Spatium - Smilecythe - 06-23-2013 I liked the previous layout, but this is looking pretty good too. Any test versions available? RE: [CTF] Spatium - Justin - 06-24-2013 Now yes, indeed. Look at the first post Some progress shots: ![]() ![]() RE: [CTF] Spatium - monad - 06-25-2013 Really liking the new style. Nice curves in the last shot. RE: [CTF] Spatium - Justin - 07-01-2013 Thanks Monad. Progress isn't very fast. Although I don't want to get into performance issues. ![]() Lots of patch and model work need to be done. Tell my people what do you think of the style. RE: [CTF] Spatium - satuim - 07-01-2013 Love the lighting! Downloading now ![]() RE: [CTF] Spatium - Smilecythe - 07-02-2013 If it's so much different than the previous version you should go ahead and have another title for it. Because I and arguably quite many of others liked the previous one. It should not be scrapped or left in the dark/world of confusion imo. RE: [WIP]Distortion - machine! - 07-03-2013 I got a item placemente suggestion. To make the map feel less symetrical, maybe do like this: One team have nex and MH on their side of the map, the other team have rl and MA on their side. ![]() RE: [WIP]Distortion - Majki - 07-03-2013 Quakers hate non-mirrored maps, never forget about that ![]() RE: [WIP]Distortion - Justin - 07-15-2013 Both sides will have thier rocketlaunchers and nex guns and meg will be in the middle I think. Shot of electro and 50 armor room (perimeter - link between base and middle) ![]() BTW: This column will be cut from the bottom and there will be less pipes on the floor cause they were standing in the way to much. RE: [WIP]Distortion - aa - 07-15-2013 That looks impressive! RE: [WIP]Distortion - Justin - 07-17-2013 Thank you. I am finishing the 50 armor electro room. Adding some pipes, light effects, moving columns out of the way, clipping and generally all the stuff that must be dealt with. I think I know what the style differences and options I will apply to my project. I am still opened to suggestions. ![]() This pipes are on the red side (red lights indicate that). It's very late (2 am) and I am having bursts of creativity (god damn it, I can feel like 70 % of the map is done). Couldn't not take it without pepsi. Edit: You will see that some of the vaults are based on the Hagia Sophia, but modified into alien-like futuristic style. RE: [WIP]Distortion - Majki - 07-18-2013 Quote:It's very late (2 am) and I am having bursts of creativity (god damn it, I can feel like 70 % of the map is done). Couldn't not take it without pepsi. Best. Line. Ever. RE: [WIP]Distortion - poVoq - 07-18-2013 (07-17-2013, 07:07 PM)Justin Wrote: Edit: You will see that some of the vaults are based on the Hagia Sophia, but modified into alien-like futuristic style. That is really cool, and you should probably further explore this idea! RE: [WIP]Distortion - Justin - 07-21-2013 Glad you like the idea. Ok, I finally got the genral layout. It will probably be changed though: ![]() Thank you all for your patience and support. RE: [WIP]Distortion - kuniu the frogg - 07-22-2013 looking damn good really. I just hope you will avoid the problem that occured with early releases of imprisoned, where everything was soo grey and grey only ![]() RE: [WIP]Distortion - Mirio - 07-22-2013 Hope you can provide something to jump around soon! ![]() RE: [WIP]Distortion - Justin - 07-22-2013 I am having middle working, ballistic provides tips and help and finally most of the connections wer done. It's white only now, Kuniu not grey, so no problem ![]() ![]() Sorry for this screenshot, Just couldn't resist to change it in photoshop. It shows the middle and lots of domes and Hagia Sophia's ![]() When it comes to texturing: I use high contrasts: Black vs yellow, black and grey vs white and some greens in small areas. Generally middle has 3 ways leading to the 50 armor room and one way leading directely to the base. What you see here is still grey for most of these textures serve as placeholders. I am also not sure about that thin middle bridge... Mabye making one, big platform instead? What to put in the middle? Mega armor, Health or quad? RE: [WIP]Distortion - Smilecythe - 07-22-2013 Jesus man! Give us a chance, all right? This is just crazy... RE: [WIP]Distortion - Maddin - 07-23-2013 Justin, at the moment I have nothing else to say than this reaches awesomeness-level 10 of 10!! Remember when you began mapping? And now you come up with something like this? AWESOME!! Though of course, I will give you some constructive feedback when you release a playble version for sure! ![]() RE: [WIP]Distortion - kojn^ - 08-03-2013 Looks awesome! RE: [WIP]Distortion - Justin - 08-03-2013 Sorry for delay, guys. I had unexpected vacations but Im back now and I have beta version! ![]() ![]() Soundtrack by ARCHER! great thanks to him. Just listen his epic tune: 'Erebus' (turn music on in audio if you have it off) Thanks, Kojn for kind words PS: The bug: Skybox is not displayed. That will be fixed when I figure out how. I had to resign from distorting glass in the domes, it was making fps around 30-40 lower. First post updated as well! RE: [WIP]Distortion - Archer - 08-03-2013 Can't wait to hop around in this map, nice one Justin, and thanks for using my tune ![]() I'll leave you some feedback once I played around a bit! RE: [WIP]Distortion - Maddin - 08-03-2013 The reason why the sky is black is simply because of your shader. You should specify a name for the sky textures and also include the images if they aren“t part of the original game. ![]() RE: [WIP]Distortion - Justin - 08-03-2013 ![]() Every feedback will be appreciated and highly recomended ![]() |