[WIP]Distortion - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [WIP]Distortion (/showthread.php?tid=4281) Pages:
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[WIP]Distortion - Justin - 06-23-2013 This thread is about new map I am currently working on based on the Spatium. I decided to make a full remake of the map and therefore call it differently. therefore this thread is a split from the Spatium thread (thanks to Mr. Bougo)
The feedback I will gather has tremandous impact on how the map will look like, play like and feel like. |x|
Download Distortion-v3-r3.pk3 POST UPDATED RE: [CTF] Spatium - Smilecythe - 06-23-2013 I liked the previous layout, but this is looking pretty good too. Any test versions available? RE: [CTF] Spatium - Justin - 06-24-2013 Now yes, indeed. Look at the first post Some progress shots: RE: [CTF] Spatium - monad - 06-25-2013 Really liking the new style. Nice curves in the last shot. RE: [CTF] Spatium - Justin - 07-01-2013 Thanks Monad. Progress isn't very fast. Although I don't want to get into performance issues. Lots of patch and model work need to be done. Tell my people what do you think of the style. RE: [CTF] Spatium - satuim - 07-01-2013 Love the lighting! Downloading now RE: [CTF] Spatium - Smilecythe - 07-02-2013 If it's so much different than the previous version you should go ahead and have another title for it. Because I and arguably quite many of others liked the previous one. It should not be scrapped or left in the dark/world of confusion imo. RE: [WIP]Distortion - machine! - 07-03-2013 I got a item placemente suggestion. To make the map feel less symetrical, maybe do like this: One team have nex and MH on their side of the map, the other team have rl and MA on their side. RE: [WIP]Distortion - Majki - 07-03-2013 Quakers hate non-mirrored maps, never forget about that RE: [WIP]Distortion - Justin - 07-15-2013 Both sides will have thier rocketlaunchers and nex guns and meg will be in the middle I think. Shot of electro and 50 armor room (perimeter - link between base and middle) BTW: This column will be cut from the bottom and there will be less pipes on the floor cause they were standing in the way to much. RE: [WIP]Distortion - aa - 07-15-2013 That looks impressive! RE: [WIP]Distortion - Justin - 07-17-2013 Thank you. I am finishing the 50 armor electro room. Adding some pipes, light effects, moving columns out of the way, clipping and generally all the stuff that must be dealt with. I think I know what the style differences and options I will apply to my project. I am still opened to suggestions. This pipes are on the red side (red lights indicate that). It's very late (2 am) and I am having bursts of creativity (god damn it, I can feel like 70 % of the map is done). Couldn't not take it without pepsi. Edit: You will see that some of the vaults are based on the Hagia Sophia, but modified into alien-like futuristic style. RE: [WIP]Distortion - Majki - 07-18-2013 Quote:It's very late (2 am) and I am having bursts of creativity (god damn it, I can feel like 70 % of the map is done). Couldn't not take it without pepsi. Best. Line. Ever. RE: [WIP]Distortion - poVoq - 07-18-2013 (07-17-2013, 07:07 PM)Justin Wrote: Edit: You will see that some of the vaults are based on the Hagia Sophia, but modified into alien-like futuristic style. That is really cool, and you should probably further explore this idea! RE: [WIP]Distortion - Justin - 07-21-2013 Glad you like the idea. Ok, I finally got the genral layout. It will probably be changed though: Thank you all for your patience and support. RE: [WIP]Distortion - kuniu the frogg - 07-22-2013 looking damn good really. I just hope you will avoid the problem that occured with early releases of imprisoned, where everything was soo grey and grey only RE: [WIP]Distortion - Mirio - 07-22-2013 Hope you can provide something to jump around soon! RE: [WIP]Distortion - Justin - 07-22-2013 I am having middle working, ballistic provides tips and help and finally most of the connections wer done. It's white only now, Kuniu not grey, so no problem Sorry for this screenshot, Just couldn't resist to change it in photoshop. It shows the middle and lots of domes and Hagia Sophia's When it comes to texturing: I use high contrasts: Black vs yellow, black and grey vs white and some greens in small areas. Generally middle has 3 ways leading to the 50 armor room and one way leading directely to the base. What you see here is still grey for most of these textures serve as placeholders. I am also not sure about that thin middle bridge... Mabye making one, big platform instead? What to put in the middle? Mega armor, Health or quad? RE: [WIP]Distortion - Smilecythe - 07-22-2013 Jesus man! Give us a chance, all right? This is just crazy... RE: [WIP]Distortion - Maddin - 07-23-2013 Justin, at the moment I have nothing else to say than this reaches awesomeness-level 10 of 10!! Remember when you began mapping? And now you come up with something like this? AWESOME!! Though of course, I will give you some constructive feedback when you release a playble version for sure! RE: [WIP]Distortion - kojn^ - 08-03-2013 Looks awesome! RE: [WIP]Distortion - Justin - 08-03-2013 Sorry for delay, guys. I had unexpected vacations but Im back now and I have beta version! Soundtrack by ARCHER! great thanks to him. Just listen his epic tune: 'Erebus' (turn music on in audio if you have it off) Thanks, Kojn for kind words PS: The bug: Skybox is not displayed. That will be fixed when I figure out how. I had to resign from distorting glass in the domes, it was making fps around 30-40 lower. First post updated as well! RE: [WIP]Distortion - Archer - 08-03-2013 Can't wait to hop around in this map, nice one Justin, and thanks for using my tune I'll leave you some feedback once I played around a bit! RE: [WIP]Distortion - Maddin - 08-03-2013 The reason why the sky is black is simply because of your shader. You should specify a name for the sky textures and also include the images if they arenĀ“t part of the original game. Contact me on IRC if you need help. RE: [WIP]Distortion - Justin - 08-03-2013 Every feedback will be appreciated and highly recomended |