[CTF MAP] Equinox - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [CTF MAP] Equinox (/showthread.php?tid=430) |
[CTF MAP] Equinox - MintOX - 05-13-2010 Here is my newest one. Tell me what you think. Mintox http://rapidshare.com/files/386990693/ExuinoxV1R1.pk3.html RE: [CTF MAP] Equinox - Roanoke - 05-13-2010 Nice aesthetic style. PK3 is named "Exuinox". Rename to "equinox_v1r1". Map name ("Equinox") is capitalized, I suggest all lowercase (this is how it's usually done). http://pics.nexuizninjaz.com/images/ldxc14orpyzekljutwq4.jpg Bad caulking. This is all around the top of the map. http://pics.nexuizninjaz.com/images/oxb81l5j89ecrgt1m5.jpg Missing pipe textures. http://pics.nexuizninjaz.com/images/w53661kb1nnv5apj4lr.jpg More bad caulking. Make the platform thicker. http://pics.nexuizninjaz.com/images/bbibr7otbbecoz4dsz6e.jpg http://pics.nexuizninjaz.com/images/1mf5hphmka0f6gbygn.jpg Why is there an invisiwall here? http://pics.nexuizninjaz.com/images/axjdzc1mqcbm1axmm6rs.jpg Odd triangular shadow at xhair. RE: [CTF MAP] Equinox - MintOX - 05-13-2010 An OMPloader link in case you cant wait the 30 seconds for rapid share. http://omploader.org/vNGJqMg/ExuinoxV1R1.pk3 Dedicated to Plasmasheep, I love you man! (No gehy) Mintox (05-13-2010, 07:32 PM)Roanoke Wrote: Nice aesthetic style. Thanks buddy, i will make those changes. The invisible wall is to keep people on the map and stopping them from getting into areas i dont want them in. RE: [CTF MAP] Equinox - Roanoke - 05-13-2010 (05-13-2010, 08:12 PM)MintOX Wrote: The invisible wall is to keep people on the map and stopping them from getting into areas i dont want them in.Why keep them in the map? It sucks to throw someone off and then get stopped by an invisiwall. It also prevents you from cutting that corner near that area. RE: [CTF MAP] Equinox - jaykay - 05-14-2010 first: the map is great but i found some issues with the lighting (well, i found some more, but please don't feel discouraged) the area left of xhair is too dark (as well as the area above) the blue light has no source strange lighting below xhair everything is yellow! where does so much light come from? maybe make the walls 50% of the yellow-transparent (why is it transparent btw)-thing strange shadow at xhair and above strange shadow at xhair and at the decal on the left side comments are in the picture "cooments" are in the picture in the picture wrong shadow at xhair and about 2 meters farther too wrong shadow at xhair wrong light below xhair, wrong shadow above, and its too green above xhair theres a strange line at the top of the shotgun, and wrong light above the jumppad RE: [CTF MAP] Equinox - kojn^ - 05-14-2010 1) Can I have your babies? 2) How do you have such good creativity 3) Would you be interested in doing a DM map-port from another game for xonotic that I have in mind?? 4) Very nice work so far RE: [CTF MAP] Equinox - _para - 05-14-2010 very good i like the map RE: [CTF MAP] Equinox - MintOX - 05-14-2010 (05-14-2010, 04:41 AM)jaykay Wrote: first: the map is great but i found some issues with the lighting (well, i found some more, but please don't feel discouraged) Thanks Para. MintOX RE: [CTF MAP] Equinox - MintOX - 05-14-2010 Here is a newer version with a few changes. http://omploader.org/vNGJyeg/EquinoxV1R2.pk3 MintOX RE: [CTF MAP] Equinox - jaykay - 05-15-2010 i noticed that the wall-textures are looking extremely flat, even with bump/relief mapping enabled... with real light-sources from weapons they look 3d. look at this: the textures are 3d around the impact, but flat to the right and left. are there no real light sources in the map, or why does this occur? RE: [CTF MAP] Equinox - kojn^ - 05-15-2010 MINTox I sent you a Private Message here regarding the map + a video of it ok RE: [CTF MAP] Equinox - Rad Ished - 05-15-2010 Ye, How To Map, right there. Minimal, efficient use of brushes, and excellent pacing/size, not played it online yet, but with a bit of detailing, trims and models could be a contender for inclusion in Xonotic, imho ... I was playing with hexagon terrain in netradiant recently... hax? :o RE: [CTF MAP] Equinox - MintOX - 05-15-2010 (05-15-2010, 08:06 AM)jaykay Wrote: i noticed that the wall-textures are looking extremely flat, even with bump/relief mapping enabled... with real light-sources from weapons they look 3d. look at this: Bump mapping is done on the fly by the game engine. The intensity and the angle of the light source determines how the bump effect looks. In dark areas it wont be as pronounced. The flat look is due the game engine (which is 10 years old) doing its best to light the area properly around the impact point. There are real light sources all over the map, anything that you see that is yellow and glowing is throwing off light. MintOX RE: [CTF MAP] Equinox - tZork - 05-15-2010 Looks more like you lit it badly and/or forgot -deluxe to me. Update - MintOX - 05-16-2010 I made some changes that you all suggested. New sky box, more light, fixed missing textures etc... http://omploader.org/vNGNzeA/Equinox_v1r4.pk3 MintOX RE: [CTF MAP] Equinox - MintOX - 05-18-2010 (05-15-2010, 12:25 PM)tZork Wrote: Looks more like you lit it badly and/or forgot -deluxe to me. I forgot to include some files to do with lighting the map, it looked fine on my machine but not to anybody else. My bad. MintOX RE: [CTF MAP] Equinox - XV22 - 06-10-2010 I think this map definitely should be included in the final release. It's very original and looks very good. RE: [CTF MAP] Equinox - Halogene - 06-10-2010 From the screenshots this map really looks like something very unique and new. I agree with Rad Ished that it is very impressive how you do something as pretty and consistent as that with rather few brushes and details. Need to test it for gameplay though, but looks very cool indeed. RE: [CTF MAP] Equinox - chooksta - 06-10-2010 good playin map , can confirm guys , also put my tune on it bro!! then servers should update it plz :^ RE: [CTF MAP] Equinox - kojn^ - 06-13-2010 Should go in the official release imo I forgot to put before, is it possible to put the strength on the ground..not in the air? RE: [CTF MAP] Equinox - kojn^ - 08-19-2010 This map is great really under-rated, it deserves more acknowedgement I think. RE: [CTF MAP] Equinox - master[mind] - 08-19-2010 Add cube maps to the general texture your using, the entire level would suddenly look like it was made of reflective metal! Just a thought, when I get home, I'll grab git and check this and a few other maps out. Looks sweet though. RE: [CTF MAP] Equinox - rainerzufalldererste - 08-19-2010 looks amazing! nice work! RE: [CTF MAP] Equinox - Justin - 12-26-2012 Its sometimes good to bring old thread up... This map was made long time ago and before I started thinking about mapping. I was making some vidoes for Xonotic and in one of the movies I added couple of shots from this map... I was wondering why. Now I know the anwser: This map is probably the first map I took a look on and saw not only a playground and 'just a map' but an actual art. It just simply opened my eyes to the other side of gaming: Not only playing, killing, destroying and taking... it showed me the side of creation and developement - giving, making things. And that's why I am so greatfull. Thank you. Great creativity, MintOX! I hope you are still mapping! |