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Development Funding and Sponsorship - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Planning (https://forums.xonotic.org/forumdisplay.php?fid=21) +--- Forum: Xonotic Polls (https://forums.xonotic.org/forumdisplay.php?fid=30) +--- Thread: Development Funding and Sponsorship (/showthread.php?tid=4307) |
Development Funding and Sponsorship - Samual - 07-16-2013 Hey everyone, Intro We've got a rather tricky question on our hands right now... and it provokes a rather moral question that I think needs to be discussed and sorted out with the community and development team openly. Specifically I am referring to monetization, donations, sponsorship, and the use of funding to drive development... Firstly I would like to clarify, no one owns Xonotic in the traditional sense, Xonotic will ALWAYS remain a GPL/opensource game entirely with no closed content, Xonotic will never require a fee for you to play, Xonotic will never give someone a more powerful weapon because they gave one of the developers a blowjob (sorry Mirio), and Xonotic will never tell your children that it's coming to the ball game but then never show up. What I want to argue for here is setting up open donations and sponsorship which allows the Xonotic development team to use that funding to purchase software, tools, publishing utilities, server hosting, advertisement or promotions, or even development talent to flesh out tasks which we simply cannot get accomplished otherwise. Without further adieu, let me get on with describing the problem while giving some examples both for and against this motion. Advantages of Development Funding
Advantages of Sponsorship
Disadvantages of Development Funding
Disadvantages of Sponsorship
Donation Methods and Details Currently we are considering 4 methods of donation...
Other details:
Additional Options Worth Discussing... Now, I mentioned Steam earlier, and although I won't get into too much detail-- It is simply not viable for Steam to add our game unless we adapt to the free2play mentality, where we supply a "free to play" game which charges for some extra service, thus providing a way for us to supply Steam with income (and making our game a viable possibility for Valve to adopt to their catelog). Personally, I hate most implementations of this, and I will never stand for someone to gain advantages over another by paying $30 for that special sword you can't get anywhere else. I do however have a compromise to suggest, and it goes along with the design idea for the playermodels by Morphed. Generally, we could provide special armor (like a backpack or special spikes on playermodel arms, or even a special skin background color displayed by default) that has no gameplay implications, but merely shows that this person has contributed to the game development in quite a helpful way. This would provide a certain incentive for donation WITHOUT causing any unfairness- because I don't think anyone will REALLY care that much if someone has a slightly special coloring on their playermodel by default. Again, this is optional, but it is worth considering and it would give us an additional way to support ourselves. Of course, we could also do special forum badges or Xonstat badges or whatever, that's all up to you guys. Closing I absolutely understand concerns that people may have here, honestly I have many of the same concerns... However, I think that donations and a certain amount of monetization can provide for us many desirable things which outweigh the disadvantages and problems presented. Please give me all the feedback you can here, we want to do only what is morally and reasonably acceptable with the community/project. I do have another question for you though... If we had donations open, how much would YOU donate? Would you buy commodities or distributions? Any other ways you would be compelled to contribute? It would be nice to have an estimate of how much we could generate. Note: If I forgot something in this post, please bear with me, I wrote this at 2:50am after being awake for ~18 hours. I will update later if there are more relevant advantages/disadvantages/etc that I have not covered here. RE: Development Funding and Sponsorship - Samual - 07-16-2013 inb4 "tl;dr" RE: Development Funding and Sponsorship - Ablu - 07-16-2013 Small note: Especially on the vehicle servers I talked with a couple of people who were asking wether they could help fixing the vehicles by donations. So generally it might be interesting for people to decide for what their money is used for. So maybe if the dev team could set some projects like (Vehicle csq, New fancy feature X, etc...) it could make some people donate for the stuff which bothers them (so something like the kickstarter thing you mentioned). Other thing: If you want to get donations you probably should not appear like a "douchebag" (the vote options do not really look like you have actually a way to influence the decision to accept donations to me) However, the only thing I see critical is in game advertising. But if that are only static images that do not change very often it would be fine with me at least. (Though you should claim enough money / free stuff for this. It would be quite annoying to have too many different banners everytime you play...) Regards, Ablu RE: Development Funding and Sponsorship - zykure - 07-16-2013 (07-16-2013, 02:07 AM)Samual Wrote: inb4 "tl;dr" Haha, you really beat me to "tl;dr" by about one minute (on IRC) ![]() Aaaaanyway, first of all, I think it would be very helpful if people not only vote (*after* reading Samual's "essay" first, of course), but also put some of their thoughts here. I think the post covers pretty much all of the important issues, so I'll just adress some points I thought about while reading:
That's about it from my side, I'm now looking forward to a fruitful discussion ![]() EDIT: Completely forgot about that issue with Steam: Even the suggested option to make this game "Steam-compatible" sounds pretty scary to me - I simply do not want to have some players on the servers who tell you (even implicitly), "Hey, see my shiny armor? That's because I actually bought this game!". And if there is no way to have this game on Steam without keeping that from happening; well, fuck them (Steam/Valve, that is). "All players are equal, but some are more equal than others?" Any way I think of this, I have strong objections against it. However, since this is not part of the general "donation/sponsorship" idea, I still vote "Yes, I fully support that shit". RE: Development Funding and Sponsorship - Mr. Bougo - 07-16-2013 About sponsoring and advertising... I can't see this not coming under criticism. Honest question: what other free software has sponsorship with visible ads in the product? I can think of Firefox with Google being shipped as the default search engine, but that's actually functional. I can't think of any more examples. EDIT: Also, does that mean those ads would be visible in community-created media such as screenshots and videos? Does that pose no problems? How realistic is it to think of hiring developers for code? Has it been discussed by the team? Who does the maintenance? (Actually, I have the same question about maintenance for all other contributions.) You said you are in favor of hiding donation amounts from the public, does that mean hiding every single detail about donations? No totals either? That might be worth clarifying, because total opacity seems a little sketchy to me. RE: Development Funding and Sponsorship - zykure - 07-16-2013 (07-16-2013, 03:14 AM)Mr. Bougo Wrote: You said you are in favor of hiding donation amounts from the public, does that mean hiding every single detail about donations? No totals either? That might be worth clarifying, because total opacity seems a little sketchy to me. Good point! Total amounts should be put on the website, together with the list of donators... just not the actual amount per person. EDIT by Halogene: Seems some users can't post here due to permission restrictions (at least I can't...) can someone that has the relevant powers fix this? ...also why the heck can I edit posts when I can't post? o.O EDIT by MrBougo: okay, that should be fixed. The permissions on this section are kind of broken. RE: Development Funding and Sponsorship - eL_Bart0 - 07-16-2013 Im definitly okay with donations ... but get ads in the game and we are going to have a problem. We are not paying lots of money every month to run servers that are being infected by ads. Just wanted to drop those words here before you consider such things and its too late to stop it in the end. Everyone hates ads ... trust me ... ads and an opensource game is just no good match ... please keep that in mind. RE: Development Funding and Sponsorship - Spaceman - 07-16-2013 (07-16-2013, 04:52 AM)eL_Bart0 Wrote: Everyone hates ads ... trust me ... ads and an opensource game is just no good match ... please keep that in mind. I'm sure someone will create a Xonotic AdBlock extension (or pk3). RE: Development Funding and Sponsorship - Ablu - 07-16-2013 I also wonder about the license of the ads. To ship it with most linux repositories it must be free to use. RE: Development Funding and Sponsorship - eL_Bart0 - 07-16-2013 (07-16-2013, 05:38 AM)Spaceman Wrote:(07-16-2013, 04:52 AM)eL_Bart0 Wrote: Everyone hates ads ... trust me ... ads and an opensource game is just no good match ... please keep that in mind. If noone is volunteering to do it: I will do it ... promised ![]() I think we allready have enough advertisements on the web ... we dont need more of it in Xonotic. RE: Development Funding and Sponsorship - Finko - 07-16-2013 Donation is ok for me, i have fun while playing xonotic with other guys, so i can pay some moneys to make game better (i hope), and have more and more fun. Can't say anything about sponsorship, because im not an expert in this issue, but some baners or ads while connecting to servers, no problem. Selling some stuff with Xonotic logo is a nice idea, already want t-shirt or hoodie ![]() P.S. I suck even in voting, fakin missclick on 2nd, my vote is for 1st. RE: Development Funding and Sponsorship - Lee_Stricklin - 07-16-2013 For the most part support the ideas, though if putting the game on Steam requires that it support some sort of microtransaction system then I'd rather not see it on Steam at all. Even if it's just adding cosmetics in-game. In-game advertisements are for the most part a definite hell no as well, save maybe a special instance (like if the game ever becomes popular enough for spectators to watch streams of it) of some in-game billboards in the maps if it can be done without it clashing with the game's presentation. Right now I'm thinking direct/open donations and kickstarter would be the most practical for most of the people on here. Physical copies of the game later on would be pretty neat as sort of a collector's piece, though I don't really see that doing too well. RE: Development Funding and Sponsorship - thimo - 07-16-2013 I definitely support most of that stuff to make Xonotic to have a bigger playerscene and make the game better overall! Much of Samuals post sounds just very fine to me. Its a money-talks world after all, its hard, nearly impossible to get certain benefits made by professional hands without some money, i know this for sure. Artists has a big ego ![]() I have actually never used steam (yeah, im still stuck in the 90's) so i cant comment on that. Dont know what benefits this would bring, also no idea about disadvantages. And i dont either really like _excessive_ amounts of advertisements, but it doesnt need to get to the point of being excessive! The way its done in the map 'fuse' is completely fine by me. In general, have nothing against this Donation project, i could throw some donations every now and then to help things go forward I personally see the benefits definitely outweighing disadvantages by this. Lets do it! It just money, it always comes back ;3
RE: Development Funding and Sponsorship - Samual - 07-16-2013 It appears that some people were unable to post a reply here, apologies for that, MrBougo fixed it now (it was a problem where normal users could post but not moderators... stupidly enough )Firstly let me say, it looks like most of you skimmed over the part about advertisements and didn't pay any attention there. That's disappointing. Let me restate some things and clarify some other things about advertisements again.
I do believe that was everything about advertisements... just want to state something once again: WE WILL NOT DO RANDOM/OFF TOPIC/OUT OF PLACE ADVERTISEMENTS THAT INTRUDE IN THE ATMOSPHERE OF THE GAME. I hate those too and will try to make them as acceptable as possible (coming from an adblock user)-- If you still dislike them, as I said: Everyone will have an opt-out feature. Please understand something though, we cannot do sponsorship without such advertisements... Sponsors will not agree to help us unless we also promote them, and thus we cannot expand to new servers or get mutual promotion or ANY of those other benefits without paying in some way. I will reply to the rest soon, have to go for a bit (only had a quick break from working) RE: Development Funding and Sponsorship - Mirio - 07-16-2013 Speaking of ads: How about "selling" server names of official servers? i.e. "<Sponsor>s CTF server" (+ URLs/advertising in MOTD) Personally I don't care if a server is named after a clan or a sponsor. -- No time to read everything now, will reply longer in a few days. RE: Development Funding and Sponsorship - frostwyrm333 - 07-16-2013 I would donate happily, I spent so much time in this game as if it was an MMO. However, the active community is quite small, so you could raise about a couple thousands $ at most every year maybe. RE: Development Funding and Sponsorship - Biggles - 07-16-2013 I havent spent a huge amount of time thinking about this (well the time it takes to finish a cup of tea), but couldn't we (you) start a KickStarter (or similar) campaign? Just like my school exams, I didnt read everything before I started writing I would pay money for some Xonotic merchandise via a kickstarter campaign
RE: Development Funding and Sponsorship - Samual - 07-16-2013 Some more information about advertisements: Code: [20:29:13pm] <Samual> well what I was thinking was billboards which are dynamically filled with content we provide to clients upon their initialization/startup
[20:29:24pm] <Samual> the content would include:
[20:29:24pm] <@Dokujisan> ok
[20:29:35pm] <@Dokujisan> that could include a floating billboard
[20:29:48pm] <CUdyin> aka red eclipse and quake live style... oh wait, ql had to switched to freemium
[20:29:49pm] <Samual> ... it could, but it would be kinda weird depending on the map :P
[20:30:18pm] <Samual> #1: sponsor badges to promote the people who support us-- this is the only real "ADVERTISEMENT" part of the ad system really
[20:30:31pm] <Samual> #2: game events, such as duel tournaments or mapping tournaments or other news
[20:31:05pm] <Samual> #3: video/podcasts that are available, such as a new gameplay trailer or frag video
[20:31:23pm] <Samual> or #4: asking for developers/people to help contribute to the game
[20:31:45pm] <Samual> I would probably basically provide a slider in game which would allow people to select percentages on how often they want each of these to appear
[20:32:05pm] <Samual> and providing the option to disallow them at all, and instead only show a xonotic logo
[20:32:12pm] <Samual> THAT is what I would prefer to do
[20:32:16pm] <Samual> and I don't think that's evil at all
[20:33:04pm] <Samual> so in this case, i'd probably do......
[20:33:24pm] <@Dokujisan> ok so a publishing channel
[20:33:28pm] <@Dokujisan> not a static thing
[20:33:33pm] <@Dokujisan> sounds great to me
[20:33:39pm] <Samual> 40% sponsors, 30% game events, 20% videos/podcasts, and 10% development help requestCode: [20:38:32pm] <Samual> ANYWAY,
[20:38:38pm] <Samual> the part that we can't overlook is....
[20:38:43pm] <Samual> we get no other sponsors without this
[20:38:48pm] <Samual> this is our way to get sponsors
[20:38:54pm] <Samual> without it, they don't get any promotion back
[20:38:59pm] <Samual> and don't see it as a worthwhile investment
[20:39:09pm] <Samual> so we lose potential help that we can get
[20:39:15pm] <Samual> another thing that is really useful,
[20:39:18pm] <Samual> mutual promotion
[20:39:27pm] <Samual> i.e. we promote a gaming community, and they promote us in exchange
[20:39:38pm] <Samual> our players go there and talk about our game,
[20:39:45pm] <Samual> and then some of their community joins the game as well
[20:39:47pm] <Samual> etc
[20:39:57pm] <Samual> mutual promotion works really well, and we can't do it without such a systemAdditionally, tripod pointed out to me that Warsow and Red Eclipse (both "free" games) both do a similar type of advertisement that I am talking about: http://a.pomf.se/2Qs8.jpg http://a.pomf.se/7Pd4.jpg Of course, QuakeLive also does advertisements, but in a completely different way from what I would like to do. RE: Development Funding and Sponsorship - Lee_Stricklin - 07-17-2013 (07-16-2013, 11:37 AM)Samual Wrote: It appears that some people were unable to post a reply here, apologies for that, MrBougo fixed it now (it was a problem where normal users could post but not moderators... stupidly enough Sounds good, I agree with this. RE: Development Funding and Sponsorship - Mr. Bougo - 07-17-2013 (07-16-2013, 08:04 PM)Samual Wrote: Additionally, tripod pointed out to me that Warsow and Red Eclipse (both "free" games) both do a similar type of advertisement that I am talking about Does it also show sponsor logos? Anyway, you say in your post that this is the only way to publicize sponsors ingame. Did you throw away the idea of a server badge after we discussed it? EDIT: I had missed your edits above. Good point about NSFW content. I don't really like the idea of banning offending servers though ("obscenity" court cases anyone?). I would much rather have a warning when you try to join a server which is tagged as such by the master server. Would you have such a system in place before billboards are useable? RE: Development Funding and Sponsorship - Halogene - 07-17-2013 Accepting donations, yes - if we can get new/shinier content into the game this way. Like opening a donation run for a specific set of features or content with a donation target. It would have to be decided what happens with the money if the target isn't reached, but there are solutions for that (transfer money back or make main targets and sub-targets that are small enough to be reached easily). But I have a bad feeling about sponsorships. I very much love this game for its non-commercialized style. Even if we make sponsor logos and ads "blend into the game atmosphere", it will still add a commercial touch to the game. Also, as Samual already pointed out, opening a channel to allow content from outside of the game to be displayed in maps calls for abuse. Also movie makers or even people that record bits of standard game footage would end up having copyrighted logos in their videos, which might cause legal implications in some cases. Also, has anyone thought about that sponsors could end up influencing game development decisions? If we implement a sponsoring process, we must make sure NOT to make ourselves dependant on sponsors. It easily leads to sponsors making the implementation of certain "features" (like, forcing ads to be enabled...) condition precedent for continued sponsorship. I don't like involvement of companies in Xonotic development at all, as their decisions will always aim at maximizing return of investment instead of making this game more awesome. RE: Development Funding and Sponsorship - Samual - 07-17-2013 (07-17-2013, 07:34 AM)Halogene Wrote: Accepting donations, yes - if we can get new/shinier content into the game this way. Like opening a donation run for a specific set of features or content with a donation target. It would have to be decided what happens with the money if the target isn't reached, but there are solutions for that (transfer money back or make main targets and sub-targets that are small enough to be reached easily).You do realize, we're already entirely supported by sponsors right?... That's how we have web servers, that's how we get prizes in competitions, that's how we get community promotion. I'm just saying there are very few sponsors who like to do this for free without recognition. Additionally, I already addressed copyright and abuse problems, we'd be fine with that. Finally, I will never let someone external influence the decision of how gameplay functions or such, I already explained this above as well. Donate $10,000 if you will, I still will not add pony playermodels for example. RE: Development Funding and Sponsorship - Mirio - 07-17-2013 (07-17-2013, 08:18 AM)Samual Wrote: Donate $10,000 if you will, I still will not add pony playermodels for example. How much does it cost?
RE: Development Funding and Sponsorship - frostwyrm333 - 07-17-2013 How much for HLAC replacing laser? Only 17 votes, kind of disappointing. RE: Development Funding and Sponsorship - Halogene - 07-17-2013 I can't help it, I still don't like the idea of enabling ads in-game, no matter how much it would help to motivate sponsors. I feel very uncomfortable with extending the involvement of companies in the Xonotic project. I think it's a step into the wrong direction, with this game being community-powered and all. But as long as I'm the only one... who cares *sigh* |