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[2MAPPACK] Cube + Oxygenellipsoid - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [2MAPPACK] Cube + Oxygenellipsoid (/showthread.php?tid=431) |
[2MAPPACK] Cube + Oxygenellipsoid - _para - 05-13-2010 My new maps, which I made today. The Cube map i saw in a video by DivVerent and made it (first) for my self +new textures (just flat colors but 1 with and 1 without glosseffect) Download: [1][2][3] Cube: ![]() Oxygenellipsoid: ![]() ![]() ![]() album RE: [2MAPPACK] Cube + Oxygenellipsoid - VNilla - 05-13-2010 HOLY EFFING SH*T. Cube: OMGWTF Super Mario Galaxy HOW??? Oxygenellipsoid: Damn. Two things: one, what are the little colored things visible in pic #2? and two, what are those flying glowy arcs in the sky and what do they do? (oops that's 3 questions) RE: [2MAPPACK] Cube + Oxygenellipsoid - _para - 05-13-2010 open the maps in your radiant and you'll find all the answers ![]() ![]() if you mean the colored boxes: this are colored boxes ![]() RE: [2MAPPACK] Cube + Oxygenellipsoid - MintOX - 05-13-2010 Nice stuff ![]() RE: [2MAPPACK] Cube + Oxygenellipsoid - jaykay - 05-14-2010 when i tried to load oxygenellipsoid, i got an "Mem_Alloc: out of memory (alloc at model_brush.c:3000)" error... darkplaces.exe needed 1,2gb ram at that point... second attempt to load the map went fine. the map itself is really cool, but a fps-killer. maybe it's the fault of the "reflecting" textures (if you walk along a wall, it changes its look a bit... i don't know how to explain this) my cpu (phenom x4 @ 3,2ghz) is under 25% load, which means one core is at 100%. cobe does not load (it stops here: http://www.abload.de/image.php?img=xonotic000000hy40.jpg) RE: [2MAPPACK] Cube + Oxygenellipsoid - _para - 05-14-2010 oh crap i think i uploaded a older version of cube... i had this too but already fixed EDIT: i found nothing... RE: [2MAPPACK] Cube + Oxygenellipsoid - FruitieX - 05-16-2010 "reflecting" textures? cubemaps on a cube map? woo RE: [2MAPPACK] Cube + Oxygenellipsoid - jaykay - 05-18-2010 @_para: will you fix cube or not? RE: [2MAPPACK] Cube + Oxygenellipsoid - _para - 05-18-2010 i found no problem... this is the problem ![]() i already looked for the mistake but i found nothing in my chaos... i'll try it other way: make bsp2map and keep my eyes open ![]() RE: [2MAPPACK] Cube + Oxygenellipsoid - MintOX - 05-18-2010 Now I look at it a little closer this is obviously a rip off of my map cubical. You will be hearing from my lawyer. ![]() But seriously, i like the cell shading effect on the cubes. I would appreciate if you could explain to me how that shader works one day. MintOX RE: [2MAPPACK] Cube + Oxygenellipsoid - VNilla - 05-18-2010 I thought cel shading was a cvar... EDIT: nope it's not. Probably a NetRadiant thing, like MintOX said... RE: [2MAPPACK] Cube + Oxygenellipsoid - _para - 05-21-2010 in warsow its a cvar ![]() RE: [2MAPPACK] Cube + Oxygenellipsoid - Debugger - 05-23-2010 Woah, I like these maps! Indeed they are fun maps, especially the cube ![]() Intresting illusion Im sure its fun pure ![]() RE: [2MAPPACK] Cube + Oxygenellipsoid - kay - 05-23-2010 doesn't work for me, I think because I don't have the svn with warpzones, where can I download? ![]() RE: [2MAPPACK] Cube + Oxygenellipsoid - Mr. Bougo - 05-23-2010 kay, this is a map for xonotic. You need to compile it yourself, there is no beta yet. RE: [2MAPPACK] Cube + Oxygenellipsoid - kay - 05-23-2010 Idk how, ill just wait then ![]() Or.. can someone help (mac) RE: [2MAPPACK] Cube + Oxygenellipsoid - master[mind] - 05-24-2010 (05-14-2010, 05:13 AM)jaykay Wrote: the map itself is really cool, but a fps-killer. maybe it's the fault of the "reflecting" textures (if you walk along a wall, it changes its look a bit... i don't know how to explain this) my cpu (phenom x4 @ 3,2ghz) is under 25% load, which means one core is at 100%. The change is simply gloss. I don't think the problem lies there as my hardware(which is slower than you) ran a fully "glossed" map with ease. RE: [2MAPPACK] Cube + Oxygenellipsoid - jaykay - 05-25-2010 i think it is the "windows" where you can look on the whole map. when i stand i front of this, my fps are halfed. on the rest of the map my fps are ok, but still slower than on other maps. RE: [2MAPPACK] Cube + Oxygenellipsoid - CuBe0wL - 05-30-2010 Because portals are resource hungry stuff, and shouldn't be used like this. While it's a nice techdemo, the actual problem is that you shouldn't "see" from one portal to another, there can't be visibility between them, because the whole scene gets rendered twice (fixme). |