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Anyone had a go with a Occulus Rift VR headset yet? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Off Topic (https://forums.xonotic.org/forumdisplay.php?fid=15) +--- Thread: Anyone had a go with a Occulus Rift VR headset yet? (/showthread.php?tid=4456) |
Anyone had a go with a Occulus Rift VR headset yet? - kojn^ - 09-12-2013 Just wondering if anyone had or not, read up quite a bit about it last 2 days and seen it combined with the Virtuix Omni..looks quite impressive how it works. So if you have had a go with a pair of the goggles, opinion? ![]() RE: Anyone had a go with a Occulus Rift VR headset yet? - machine! - 09-18-2013 It looks pretty cool indeed, especially horror FPS games with it! ![]() RE: Anyone had a go with a Occulus Rift VR headset yet? - kojn^ - 09-18-2013 Yea I was looking at it, I may get one of the development kits as I am impatient and it isn't TOO much spare money for me. FruitieX has had a go with one, said it's insane ![]() RE: Anyone had a go with a Occulus Rift VR headset yet? - machine! - 09-19-2013 Development kit? How is it integrated in games, do you implement something in the game engine or does it adapt to some kind of controller settings? RE: Anyone had a go with a Occulus Rift VR headset yet? - kojn^ - 09-19-2013 FruitieX should be able to give a decent reply, will ask him if he can! RE: Anyone had a go with a Occulus Rift VR headset yet? - Mr. Bougo - 09-19-2013 It has to be integrated in games. You have to map the head positioning to camera movements if you want to be able to look around. That means separating crosshair and view center. It also probably has specific rendering needs to be able to show 3d and project the scene the right way. So no, there's no plug-and-play in that sense. Games have to be adapted to the device. RE: Anyone had a go with a Occulus Rift VR headset yet? - machine! - 09-20-2013 Okey, thanks for the info! |