Playermodel - UBot - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: Playermodel - UBot (/showthread.php?tid=4504) |
Playermodel - UBot - MirceaKitsune - 10-05-2013 I decided to finally rig the UBot and make it a playable character. I know it's not wanted officially in Xonotic, but I'm sure many will love it as a mod. Original model here. If anyone's wondering why it has no LOD models, it's because none are needed. The model is fairly low-poly and high quality, so subdividing or un-subdividing would both look wrong and be pointless. Animations are the same as Erebus, but the armature bones were modified to accommodate the limbs, so deformations have different proportions. v1.1: link 1, link 2, GIT. Screenshots (yes, I use pics.nexuizninjaz.com, stop discriminating): RE: Playermodel - UBot - machine! - 10-05-2013 Woah, cool! That's *really* awesome model. I like how it looks a little bit like Wall-E. RE: Playermodel - UBot - end user - 10-05-2013 Err nvm the package didn't dl propely with wget oh and THANKS for the new model. If I had spare $$$$$ I'd get you to make me a The Tick model lol Code: [img]http://i.newsarama.com/images/i/000/078/057/original/TheTick.jpg[/img] RE: Playermodel - UBot - tZork - 10-06-2013 (10-05-2013, 02:40 PM)MirceaKitsune Wrote: ... Its not discrimination, its that 8 times out of 10 it simply does not work. You have to retry over and over for every single image, no fun for anyone. RE: Playermodel - UBot - MirceaKitsune - 10-06-2013 (10-05-2013, 03:47 PM)end user Wrote: Err nvm the package didn't dl propely with wget oh and THANKS for the new model. If I had spare $$$$$ I'd get you to make me a The Tick model lol Judging by that image, it would be easy to turn half-masked Ignis into it. Just colorize the suit from black to blue and add ears... face can stay almost the same. But it's not something I'm interested in so I won't do it myself... unless I would get paid RE: Playermodel - UBot - Mr. Bougo - 10-06-2013 end user, please don't embed gigantic images. RE: Playermodel - UBot - Lee_Stricklin - 10-06-2013 Now this is gonna be cool. I was always disappointed that no one was able to animate this the first time around when it was introduced for Nexuiz. RE: Playermodel - UBot - MirceaKitsune - 10-06-2013 Updated to v1.1, new links in first post. I changed sounds to use the new robot voice which is more fitting. RE: Playermodel - UBot - Orbiter Sunblast - 10-07-2013 Will there be a bots.txt for this model in the future? RE: Playermodel - UBot - MirceaKitsune - 10-08-2013 (10-07-2013, 09:53 PM)Orbiter Sunblast Wrote: Will there be a bots.txt for this model in the future? Since this model isn't wanted for inclusion, it's a bit more tricky. You can only have one bots.txt file selected at a time, and if each mod had its own they would override each other. So the only way is to manually edit bots.txt and add it there. RE: Playermodel - UBot - end user - 10-12-2013 (10-06-2013, 05:19 AM)MirceaKitsune Wrote: unless I would get paid PM me the cost requirements and I'll think about it RE: Playermodel - UBot - MirceaKitsune - 10-13-2013 (10-12-2013, 10:32 PM)end user Wrote: PM me the cost requirements and I'll think about it It's actually too easy to pay someone for it. Try making a blue skin for half-masked Ignis. Usually I edit other models too since I can barely make any good ones from scratch. RE: Playermodel - UBot - poVoq - 12-29-2015 Anyone still got contact with the original author of this model (Oblivion, see http://opengameart.org/content/ubot ) and could ask if he would be willing to relicense it under CC-by-SA? I would like to make an adapted version for Warsow, but right now it is GPL only which makes it license incompatible to the animation set I got I tried emailing him through this forum, but no reply... RE: Playermodel - UBot - Beagle - 12-30-2015 He is probably just a ghost now, Oblivion. |