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[SOLVED] Map don't compile - Printable Version

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+--- Thread: [SOLVED] Map don't compile (/showthread.php?tid=4558)



Map don't compile - machine! - 10-20-2013

Map don't compile.

Error
Code:
************ ERROR ************
Error opening /home/klrr/.xonotic/data/maps/zone.bsp: No such file or directory

Map: https://www.dropbox.com/s/6gomhweoc1gxr5g/zone.map

Whole log:
Code:
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 650/PCIe/SSE2
GL_VERSION: 4.3.0 NVIDIA 310.44
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertexGL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertexGL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertexGL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertexGL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertexGL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertexGL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertexGL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_i
Anisotropic filtering possible (max 16x)
Loaded Texture: "/home/klrr/NetRadiant/bitmaps/notex.png"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 24bpp
Unable to find default tag file /home/klrr/NetRadiant/xonotic.game/shadertags.xml. No tag support.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Loading map from /home/klrr/.xonotic/data/maps/zone.map
Gdk-CRITICAL **: IA__gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed

Open file /home/klrr/.xonotic/data/maps/zone.map for read...success
Texture load failed: "textures/"
Loaded Texture: "textures/facility114x/base/baseyellow"
Loaded Texture: "textures/common/caulk"
Loaded Texture: "textures/facility114x/base/basegray"
Loaded Texture: "textures/facility114x/base/base"
Loaded Texture: "textures/liquids_lava/lava0_blue"
Loaded Texture: "textures/facility114x/ceiling/ceiling00"
Loaded Texture: "textures/facility114x/misc/tube"
Loaded Texture: "textures/skies/exosystem"
Loaded Texture: "textures/liquids_water/water0"
Loaded Texture: "textures/facility114x/base/basered"
Loaded Model: "models/jumppads/jumppad01.ase"
Loaded Texture: "textures/exx/floor/floor_simple05"
Loaded Texture: "textures/exx/floor/floor_simplines"
Loaded Texture: "textures/exx/floor/floor_wrn01"
map load timer:  0.23 second(s) elapsed
--- LoadMapFile ---
/home/klrr/.xonotic/data/maps/zone.map
290 primitive
4 entities
Setting up
Listening...
=== running build command ===
"/home/klrr/NetRadiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -meta -v "/home/klrr/.xonotic/data/maps/zone.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a7e6001
NetRadiant    - v1.5.0n-git-a7e6001 Jun 30 2013 22:35:59
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- BSP ---
Creating meta surfaces from brush faces
WARNING: Unknown option "-v"
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/alphamod.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/effects_beam.shader
entering scripts/effects_forcefield.shader
entering scripts/effects_healpod.shader
entering scripts/effects_item.shader
entering scripts/effects_jumppad.shader
entering scripts/effects_lightning.shader
entering scripts/effects_warpzone.shader
entering scripts/ex2x.shader
entering scripts/exomorphx.shader
entering scripts/exx.shader
entering scripts/facility114invx.shader
entering scripts/facility114x.shader
entering scripts/liquids_lava.shader
entering scripts/liquids_slime.shader
entering scripts/liquids_water.shader
entering scripts/logos.shader
entering scripts/map_courtfun.shader
entering scripts/map_darkzone.shader
entering scripts/map_g-23.shader
entering scripts/map_glowplant.shader
entering scripts/map_leave_em_behind.shader
entering scripts/map_lightspeed.shader
entering scripts/map_newtonian-nightmare.shader
entering scripts/map_red-planet.shader
entering scripts/map_silentsiege.shader
entering scripts/map_solarium.shader
entering scripts/map_space-elevator.shader
entering scripts/map_stormkeep.shader
entering scripts/map_techassault.shader
entering scripts/map_xoylent.shader
entering scripts/metaltechx.shader
entering scripts/model_bigfan01.shader
entering scripts/model_crate02.shader
entering scripts/model_desertfactory.shader
entering scripts/model_lightspeed.shader
entering scripts/model_teleporters.shader
entering scripts/model_trak.shader
entering scripts/model_tree.shader
entering scripts/model_walker-static.shader
entering scripts/model_xonotic_jumppad01.shader
entering scripts/narmorx.shader
entering scripts/phillipk1x.shader
entering scripts/phillipk2x.shader
entering scripts/proceduralx.shader
entering scripts/screens.shader
entering scripts/skies_calm_sea.shader
entering scripts/skies_distant_sunset.shader
entering scripts/skies_exosystem2.shader
entering scripts/skies_exosystem.shader
entering scripts/skies_extragalactic.shader
entering scripts/skies_heaven.shader
entering scripts/skies_polluted_earth.shader
entering scripts/stein1x.shader
entering scripts/techpanelx.shader
entering scripts/terrain01x.shader
entering scripts/trak4x.shader
entering scripts/trak5x.shader
entering scripts/trak6x.shader
entering scripts/trak7x.shader
Script file scripts/domination.shader was not found
entering scripts/electro.shader
entering scripts/fireball.shader
Script file scripts/flags.shader was not found
entering scripts/hlac.shader
entering scripts/model-common.shader
entering scripts/onslaught.shader
entering scripts/portals.shader
entering scripts/pyria.shader
entering scripts/shotgun.shader
entering scripts/spiderbot.shader
entering scripts/teamfx.shader
Script file scripts/tree.shader was not found
entering scripts/tuba.shader
entering scripts/turrets.shader
entering scripts/weapons.shader
     1194 shaderInfo
--- LoadMapFile ---
Loading /home/klrr/.xonotic/data/maps/zone.map
entering /home/klrr/.xonotic/data/maps/zone.map
Connection closed.
Setting up
Listening...
=== running build command ===
"/home/klrr/NetRadiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -vis -fast -saveprt "/home/klrr/.xonotic/data/maps/zone.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a7e6001
NetRadiant    - v1.5.0n-git-a7e6001 Jun 30 2013 22:35:59
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- Vis ---
fastvis = true
saveprt = true
Loading /home/klrr/.xonotic/data/maps/zone.bsp
************ ERROR ************
Error opening /home/klrr/.xonotic/data/maps/zone.bsp: No such file or directory

Thanks in advanced.


RE: Map don't compile - Justin - 10-20-2013

Thats caused by water0 texture. Mabye the shader is wrong? Just remove it or replace with different texture and map will compile.


RE: Map don't compile - machine! - 10-21-2013

Thanks it worked!