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[SUGGESTION] 2 gamemode ideas - Printable Version

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2 gamemode ideas - _para - 05-20-2010

1:
Catching
you have to catch each other when yoiu have the catch flag
timemarks will added to the player with the flag

the player with the fewest timemarks wins

the catcher is team red and the other team blue
and by catching someone he will change the team (it would be good when the catcher dies after catching someone and the new not)
so you can define turrets teleporters, jumppads etc

the flow(the best word i find for "ablauf" on leo):
gamestart -> 1 random player gets the flag at first (the first will get the half amount of timemarks) and he has to catch somene other.
the next will get the full amount of timemarks per second (could be 5 or 1 or 0.6)


2:
Hide and Seek

but the seeker has to kill each other
the first killed people will be the next seeker and ther last is the winner
the people who died least wins

seeker red team other blue

that nobody is staning still:
blue team has 150% speed at the hide phase and 50% speed while the seeker is searching
red one has 0% speed at hide phase and will see a black screen with a radar(blue can see each other on the radar but not the red) and a countdown display in the center

its round based and the blue surrounds the red one at the start
after start the screen of the red will fade to black (after 1 sec he will see nothing else then his radar and the countdown)

and the blue team will also see the countdown in the center (top aligned)

...the child games for xonotic Wink


RE: 2 gamemode ideas - Cortez666 - 05-20-2010

the seeker get the seeker as a weapon and has to kill the people which are are hiding. Your idea needs huge mapsm this is much easier


RE: 2 gamemode ideas - The mysterious Mr. 4m - 05-20-2010

On the right maps you can always play hide-n-seek! Big Grin

Aneurism was cool.... until they fixed it.


RE: 2 gamemode ideas - _para - 05-21-2010

you're right but its not so funny to hide in normal gamemodes (especially 1o1) :p


RE: 2 gamemode ideas - clanclanclan - 05-21-2010

Replace "catch" with "vaporise" and "timemarks" with "timed bomb", I think we have a gamemode!

_para Wrote:1:
Vaporiseing
you have to vaporise each other when yoiu have the vaporise flag
timed bombs will added to the player with the flag

the player with the fewest timed bombs wins

the vaporiseer is team red and the other team blue
and by vaporiseing someone he will change the team (it would be good when the vaporiseer dies after vaporiseing someone and the new not)
so you can define turrets teleporters, jumppads etc

the flow(the best word i find for "ablauf" on leo):
gamestart -> 1 random player gets the flag at first (the first will get the half amount of timed bombs) and he has to vaporise somene other.
the next will get the full amount of timed bombs per second (could be 5 or 1 or 0.6)


2:
Hide and Seek

but the seeker has to kill each other
the first killed people will be the next seeker and ther last is the winner
the people who died least wins

seeker red team other blue

that nobody is staning still:
blue team has 150% speed at the hide phase and 50% speed while the seeker is searching
red one has 0% speed at hide phase and will see a black screen with a radar(blue can see each other on the radar but not the red) and a countdown display in the center

its round based and the blue surrounds the red one at the start
after start the screen of the red will fade to black (after 1 sec he will see nothing else then his radar and the countdown)

and the blue team will also see the countdown in the center (top aligned)

...the child games for xonotic Wink