q3map2 multi threading. - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: q3map2 multi threading. (/showthread.php?tid=4732) |
q3map2 multi threading. - end user - 01-27-2014 I read that you have to specify the number of threads (cores) you want to use when compiling maps on Linux but WIndoes does this automagically. Is this still true for Linux map compiling? RE: q3map2 multi threading. - Maddin - 01-27-2014 I never specified the number of threads q3map2 should use and it always used all of my 3 cores (using an AMD Athlon X3 455), so yes, I guess it does it automatically. RE: q3map2 multi threading. - end user - 01-27-2014 Yah probably would have paid to look at the netradiant console where is says "Using 4 threads" RE: q3map2 multi threading. - tZork - 01-30-2014 you can pass -threads # to force a set number of threads. Can be useful not only if autodetect should fail; for example i often use(d) -threads (#cores -1) during lengthy compiles if i had other stuff to do too; that way there's enough horsepower left to do common things while the compile chugs away. |