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Cool new FOSS multiplayer FPS (Terminal-Overload) - Printable Version

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Cool new FOSS multiplayer FPS (Terminal-Overload) - poVoq - 08-06-2014

http://www.terminal-overload.org/

Released their first alpha a few days ago, and you might know its (non-FOSS) predecessor Revenge of the Cats:Ethernet.

Runs on Linux and Windows. Contributers very welcome.

It's already a quite playable team-based multiplayer game. You have to capture zones and it is a bit Tribes like.


RE: Cool new FOSS multiplayer FPS - Smilecythe - 08-06-2014

Does it have Instagib?


RE: Cool new FOSS multiplayer FPS - poVoq - 08-06-2014

Luckily no, but cool disk weapons like in tron :p

Here is a vid with some gameplay (actually from RotC:Ethernet but it is more or less the same):
http://youtu.be/h6hIaibTYU0

And an explanation of gameplay:
http://youtu.be/SnRJbxadTO4?t=2m24s

Edit: The home-page linked in the OP has a video of the actual 0.1 FOSS version.


RE: Cool new FOSS multiplayer FPS - kojn^ - 08-06-2014

I watched the gameplay video. Literally no idea what the hell is happening!!

Looks interesting though so I will probably take a look Smile


RE: Cool new FOSS multiplayer FPS - Mr. Bougo - 08-06-2014

(08-06-2014, 11:33 AM)poVoq Wrote: Contributers very welcome.

Are you involved in this? I'll check it out later.


RE: Cool new FOSS multiplayer FPS - poVoq - 08-06-2014

(08-06-2014, 03:32 PM)Mr. Bougo Wrote: Are you involved in this? I'll check it out later.

It's a totally open development model, but so far it is mainly fr1tz working on it (the original creator), but I helped set up a forum: http://forum.freegamedev.net/viewforum.php?f=87 (I'm Julius other there) and was instrumental at convincing him to run the original successful indiegogo campaign. Now that the first alpha is out, I have also started looking at contributing some models and other art assets.


RE: Cool new FOSS multiplayer FPS - deoxys - 08-06-2014

(08-06-2014, 03:01 PM)kojn^ Wrote: I watched the gameplay video. Literally no idea what the hell is happening!!

Looks interesting though so I will probably take a look Smile

you should probably take a look at the original RotC to get an idea Tongue


RE: Cool new FOSS multiplayer FPS - end user - 08-06-2014

Well I tried it but was just some fireball flying around.


RE: Cool new FOSS multiplayer FPS - poVoq - 08-07-2014

Fly into the area controlled by your team (same color as your etherform = "fireball") and press the left mouse button to switch to normal FPS mode.

I guess a small getting started tutorial would be good Wink


RE: Cool new FOSS multiplayer FPS - cvcxc - 08-12-2014

Is this still there? I can't access terminal-overload.org and it seems like the forum doesn't exists on my side: ethernet.wasted.ch doesn't work either


RE: Cool new FOSS multiplayer FPS - poVoq - 08-12-2014

The freegamedev.net forums are shortly offline since our "founder" forgot to renew the domain... terminal-overload.org works over here though. Forums should be also back up within a few days at most.

Edit: all should work again now.


RE: Cool new FOSS multiplayer FPS - poVoq - 08-15-2014

Test game today! Countdown here: http://www.timeanddate.com/countdown/to?iso=20140815T19&p0=270&msg=TOL+Play+Session

There is also an online server browser that alerts you if someone is playing:
http://aims.wasted.ch/tolservers/


RE: Cool new FOSS multiplayer FPS - end user - 08-15-2014

(08-15-2014, 07:57 AM)poVoq Wrote: Test game today! Countdown here: http://www.timeanddate.com/countdown/to?iso=20140815T19&p0=270&msg=TOL+Play+Session

There is also an online server browser that alerts you if someone is playing:
http://aims.wasted.ch/tolservers/

Shit I was suppose to set up a public server, my bad. I'll see if I remember to this week end although the game is not build to run with out a graphical environment. I tested out Xvfb but even though it say its installed when I try to run a test session the os just tell me the Xvfb is not installed. Weird...


RE: Cool new FOSS multiplayer FPS - unfa - 08-18-2014

The website and dev forum works on my side (location: Poland).

It looks like possible to play on my GPU, and might be good fun, gonna try it, thanks!


RE: Cool new FOSS multiplayer FPS - poVoq - 08-19-2014

fr1tz is also looking for a composer to aid with a dynamic music system, maybe you are interested?


RE: Cool new FOSS multiplayer FPS - Mr. Bougo - 08-19-2014

(08-19-2014, 12:22 AM)poVoq Wrote: fr1tz is also looking for a composer to aid with a dynamic music system, maybe you are interested?

Are you trying to recruit people from the xonotic team?? Tongue

Tell fr1tz we're looking for engine devs.


RE: Cool new FOSS multiplayer FPS - unfa - 08-19-2014

* OpenSource Game Developers Exchange *

poVoq: sounds appealing! I've done some experiments with dynamic music and that's something I'd like to investigate further.


RE: Cool new FOSS multiplayer FPS - aa - 08-20-2014

Yep, slave trade like footballers.


RE: Cool new FOSS multiplayer FPS - poVoq - 08-25-2014

New video of a recent test game: http://youtu.be/yPNLQbaG5qE


RE: Cool new FOSS multiplayer FPS (Terminal-Overload) - poVoq - 09-05-2014

New testing release with additional maps and other features is available, and there is a developer's match tonight.


RE: Cool new FOSS multiplayer FPS (Terminal-Overload) - poVoq - 10-22-2014

New website and recent new release (0.3.1). Join a play-session in about an hour Wink
Now supports charged jumps as a cool new game-play mechanic.


RE: Cool new FOSS multiplayer FPS (Terminal-Overload) - end user - 10-22-2014

(10-22-2014, 11:07 AM)poVoq Wrote: New website and recent new release (0.3.1). Join a play-session in about an hour Wink
Now supports charged jumps as a cool new game-play mechanic.

I have some problems in Linux with it like changing the weapons. Apparently is not implemented very well vs windows plus I can't connect in windows anymore. Say my client doesn't match server version or server art etc...

My server is still running.


RE: Cool new FOSS multiplayer FPS (Terminal-Overload) - poVoq - 10-23-2014

Yes input is a bit flaky under Linux, I think fr1tz just merged from upstream Torque3D, so hopefully this will get a bit better in the next version. If someone is experienced with SDL2 under Linux help is also appreciated, see: https://github.com/fr1tz/terminal-overload/issues/24

Otherwise, make sure your windows version really is 0.3.1 as 0.3 still uses the old master-server. If that isn't the issue, please report the bug here: https://github.com/fr1tz/terminal-overload/issues