[SUGGESTION] Aim-training dummy bot (fast bunny jumping without fighting back) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Aim-training dummy bot (fast bunny jumping without fighting back) (/showthread.php?tid=5145) |
Aim-training dummy bot (fast bunny jumping without fighting back) - Ferk - 10-31-2014 I found this awesome website with some flash mini-games for accuracy, reflex and reaction-time training. Wouldn't it be cool to be able to have some of these training techniques as Xonotic scenario maps, being able to test and quantify your reflexes in a real FPS? We could have some bot that the only thing it did was jumping around at high speed. With higher acceleration/speed than what a normal player if needed, and perhaps a smaller 3D model / hitbox (a rabbit?). Then add some HUD elements to help quantify and keep track on your performance (percentage of hits/misses, frags per minute, etc). Just like in race mode there's a HUD to check your acceleration and speed. This might help new users to improve their skill and also attract perhaps a new player base if people from other games come and try Xonotic when looking for ways to improve their general FPS accuracy. Maybe it would even be interesting as a new gamemode where players compete to get the most dummy frags in a map with dummy bots (and perhaps make player frags be negative frags). RE: Aim-training dummy bot (fast bunny jumping without fighting back) - Smilecythe - 10-31-2014 There's one target test map inspired by super smash bros. on Xonotic. http://forums.xonotic.org/showthread.php?tid=4318 RE: Aim-training dummy bot (fast bunny jumping without fighting back) - GoregeousGuy - 11-01-2014 That's a really good idea. |