Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Xonotic - General (https://forums.xonotic.org/forumdisplay.php?fid=18) +--- Thread: Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) (/showthread.php?tid=519) |
Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) - PLEASE-fix-MORPHS-trees - 05-31-2010 Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc). Both Nexuiz and Xonotic have the models, the textures (bark and leaves) and the shader for the leaves (tree.shader) using the nexuiz compatability pack (you have it if you downloaded from git, it's in a diffrent pk3 directory). (nexcompat-tree.shader) In nexuiz the leaf shader works. In xonotic it doesn't show up at all (the tree bark does, the shader doesn't). This suggests that there is a problem with using shaders in models in Xonotic. Here are some Screenshots. Nexuiz, notice the nice foliage: More Nexuiz: Now, Xonotic: More XoNOtic: See the diffrence. See that morhped trees are BROKEN in xonotic. See that you don't give a flying fuck because you don't use morphed's trees as misc_gamemodel but the person you hate does (you use misc_model probably, and thusly have the model compiled into your bsp and thus no problems perhaps... well that's a great way to have an ungainly huger BSP for little reason). I asked that they be fixed a week ago on the IRC and was told: "Get the FUCK OUT" "FUCK YOU" "FUCK OFF" Thanks! You'll probably never fix the trees because you showed that you don't give a flying fuck "Get the FUCK OUT" "FUCK OFF" These are the same trees seen in ons-reborn and the remake of great wall. They might not be misc_gamemodel there though. Please fix. Please? Please don't have "fuck off fuck you fuck the bugs you report" attitude that you currently have. RE: Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) - -z- - 05-31-2010 I wonder who this could be. RE: Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) - parasti - 05-31-2010 Did you recompile the map? The nexcompat shaders are not in shaderlist.txt, so I don't think q3map2 uses them. RE: Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) - PLEASE-fix-MORPHS-trees - 05-31-2010 (05-31-2010, 07:37 PM)parasti Wrote: Did you recompile the map? The nexcompat shaders are not in shaderlist.txt, so I don't think q3map2 uses them. No, It is the same bsp loaded in both games to show you how Xonotic Does not work with shaders on misc_gamemodel atleast while nexuiz does: regression. Does it matter who it is? I guess, because when I reported the bug you people told me to get the fuck out that you didn't give a damn to fuck off. This is the same .bsp file, both have the access to the shaders etc. Does not work in Xonotic. You won't fix because you don't give a damn. RE: Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) - Cuinnton - 05-31-2010 I really hope you learn better ways to communicate your problems with people because what your doing looks great! You might be interested in reading this http://en.wikipedia.org/wiki/How_to_Win_Friends_and_Influence_People RE: Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) - Lee_Stricklin - 05-31-2010 Drama Investigative Reporter RE: Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) - shoeberto - 05-31-2010 I think some of the ladies working on Xonotic are a little busy right now, but maybe one of them will be able to work with you on fixing this. The project is so much better now that it has a woman's touch! RE: Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) - Roanoke - 06-01-2010 STOP IT'S MIKEE TIME RE: Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) - kay - 06-02-2010 I wish Ignis 42 was right in front of him. RE: Can you PLEASE FIX Morphed's Trees (mtree.01, mtree.02 etc) - mand1nga - 06-02-2010 dude, those trees only need some water, that's about it |