[SUGGESTION] Restrictions of FC in CTF - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Restrictions of FC in CTF (/showthread.php?tid=525) |
Restrictions of FC in CTF - VNilla - 06-02-2010 I was thinking that it might be interesting to add some restriction to the player with the enemy flag in CTF. I was thinking of something minor yet valuable, like slower movement speed, reduced jump height, or disabling hook. The idea is that it's realistic (you're carrying a bigass flag, of course you can't jump as well) and encourages/requires people to help defend their fc if they want to win, but not be so disabling as to render the fc useless on their own. This would allow for interesting mapping strategies, like making the path to the enemy base as easy as pie, but then making the fc take a longer, harder path back to home base (similar to what VALVe Software calls a "bounce"). However, I know that some CTF diehards will object to this, and it might break some maps where it's impossible for the fc to get back home without the ability that gets restricted. So, I put it up to the community: Yes or No? RE: Restrictions of FC in CTF - -Lo- - 06-02-2010 Generally I like the idea because on many maps you can do a cap in just a few seconds and this would encourage teamplay. However, I prefer removing the laser as it's still possible to do jumps with the mortar for example, but with proper damage. But it's true, this would really depend on the map. RE: Restrictions of FC in CTF - Hypnosekröte - 06-02-2010 Only as a cvar .. this shouldnt be as default.. Because this wouldnt fit to all gametypes... Minsta/ All weapons or self modded stuff o_O RE: Restrictions of FC in CTF - Renat - 06-02-2010 defiantly not in minsta nex removing hook means death RE: Restrictions of FC in CTF - DiaboliK - 06-02-2010 This has already been tried in an earlier development version of Nexuiz, but majority of the people did not like this idea. The cvar still exists iirc. RE: Restrictions of FC in CTF - VNilla - 06-02-2010 I'm beginning to think that "cvars make the world go 'round" should be my personal mantra, because I've been using it an awful lot lately... Yes, the cvar is a nice idea. On that note, though, what was the restriction that was used in the old development version? RE: Restrictions of FC in CTF - DiaboliK - 06-02-2010 Slower movement and less force from the laser jump iirc. There might have been more but I don't remember. RE: Restrictions of FC in CTF - Daphron - 06-02-2010 That's a bold idea. Should be a cvar. RE: Restrictions of FC in CTF - VNilla - 06-02-2010 Also, why would a CTF cvar have any effect on minsta? I thought that minsta was its own gamemode... RE: Restrictions of FC in CTF - Roanoke - 06-02-2010 What might be interesting is a limit on walking speed, but the FC still can accelerate as fast as others can by bunny jumping. This would make people learn better movement. RE: Restrictions of FC in CTF - clanclanclan - 06-03-2010 VNilla Wrote:This would allow for interesting mapping strategies, like making the path to the enemy base as easy as pie, but then making the fc take a longer, harder path back to home base If the path to the enemy base is as easy as pie and the map is symmetrical, wouldn't that make the path from their base to yours as easy as pie as well, meaning that it would effectively do nothing whatsoever? RE: Restrictions of FC in CTF - Halogene - 06-03-2010 No, what VNilla meant was that it is as easy as pie without the FC restriction, but not or hardly possible to traverse with the FC restriction. For example it requires you to laser jump, and if the FC restriction is to remove the laser, then you'd have to make mortar or rl jumps on the way back which are quite costy on the health side. Or take the longer path. If I remember correctly, there were some servers where rocket flying or rocket jumping in general had an increased self damage when you were carrying the flag. Maybe an increased self damage for the FC's laser or the FC's weapons in general would do the trick here, too? I'd favor this over having an overal increase of the laser's self damage... RE: Restrictions of FC in CTF - Sepelio - 06-03-2010 (06-03-2010, 04:50 AM)Halogene Wrote: If I remember correctly, there were some servers where rocket flying or rocket jumping in general had an increased self damage when you were carrying the flag. Maybe an increased self damage for the FC's laser or the FC's weapons in general would do the trick here, too? I'd favor this over having an overal increase of the laser's self damage... Maybe an idea just to make the push less due to the excess weight added by the flag (assuming the flag is made of lead). RE: Restrictions of FC in CTF - VNilla - 06-03-2010 Sepelio Wrote:(assuming the flag is made of lead). I LOL'd. (God knows what the flag itself is made of.) RE: Restrictions of FC in CTF - Roanoke - 06-03-2010 Adamantium, that's why it survives EVERYTHING. I would go for higher fc self damage (but not overboard). RE: Restrictions of FC in CTF - freefang - 06-04-2010 How about faster health rot or lower health cap for the fc? Then you don't have to learn what you can and can't do, like with movement limitations. But you do have to stay on your toes all the time and have much better health management for weapon jumps. RE: Restrictions of FC in CTF - kojn^ - 06-04-2010 Adjust/change laser.. RE: Restrictions of FC in CTF - CuBe0wL - 06-04-2010 Do not want. RE: Restrictions of FC in CTF - Cortez666 - 06-04-2010 (06-04-2010, 07:04 AM)C.Brutail Wrote: Do not want. same here RE: Restrictions of FC in CTF - Grasshopper - 06-08-2010 for public servers : its already bad enough that new people dont understand teamwork . another thing to look at is the scoring system . It clearly has made some people realise they are not good enought to cap a flag because of the negative scoring if you drop or get killed with the flag . ive seen so many people just hang out at the base looking to kill instead of help the fc ... mainly . the Fc is alone in public servers most of the time . they also have to fight for weapons and health ( megas ) . in my case mostly , speed is my only friend . if the laser is taken from me my game will drastically change . another point ... learn to move . i did and thats why most people have a hard time catching me . I dont mind helping people learn . its more fun to me to open someones eyes than play around them . if you want help , ask me or ask people in game . there are plenty of people willing to help . ... good luck |