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Shotgun Cannon (large images) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Shotgun Cannon (large images) (/showthread.php?tid=54) |
Shotgun Cannon (large images) - Lamoot - 03-23-2010 Hello, would Xonotic perhaps benefit from such a model for any of its weapons? ![]() ![]() ![]() ![]() This is the high poly version so far, with the low poly model roughly completed as well. RE: Shotgun Cannon (large images) - Spaceman - 03-23-2010 It looks great. As the weapon appears to have 2 methods for firing it would could replace the Electro or the MinstaNex. RE: Shotgun Cannon (large images) - Dokujisan - 03-23-2010 It looks very interesting. The thing that I always look at for weapons in FPS games is how the weapon looks from a 1st person perspective. So it would have to look interesting from the middle of the weapon forward. Your weapon looks most interesting at it's base, near the handle. If you could show a 1st person perspective view, that would be good. RE: Shotgun Cannon (large images) - Lamoot - 03-23-2010 Indeed ![]() http://dl.dropbox.com/u/1482587/1st_person_shotgun2.png http://dl.dropbox.com/u/1482587/1st_person_shotgun.png RE: Shotgun Cannon (large images) - Lamoot - 03-23-2010 (03-23-2010, 08:48 AM)Lamoot Wrote: Indeed I'll reply to the images myself and say that the model needs a point of interest when viewed from 1st person perspective. I already have certain ideas what could be done. For starters some sort of pseudo ammo/temperature/nuclear core metre indicator that isn't too specific and doesn't suffer from static textures (e.g. ammo count that never changes) + some pipes on the left side so the long shape of the barrel gets less boring. RE: Shotgun Cannon (large images) - Lamoot - 03-23-2010 I'll reply again and show a quick (rough) concept of how the 1st person view could look like. Polish, defining the shapes some more and details yet to come. http://dl.dropbox.com/u/1482587/1st_person_shotgun3.png RE: Shotgun Cannon (large images) - theShadow - 03-23-2010 looks like a leafblower ![]() extremely awesome. perhaps it would look a little better a little higher, and rotated slightly, so it points towards the middle. RE: Shotgun Cannon (large images) - Aleator - 03-23-2010 This looks better than the current shotgun in Nexuiz. RE: Shotgun Cannon (large images) - Roanoke - 03-23-2010 Better yet, no sight-like portrusion (it's a goddam shotgun, after all). I remember seeing this model on the Nexuiz forum. If somebody with talent (oblivion) textures it, it would be great. RE: Shotgun Cannon (large images) - ThePWTULN - 03-23-2010 I think your model would suit a grenade launcher sort of weapon, because it has quite a wide barrel. It looks great, by the way ![]() RE: Shotgun Cannon (large images) - Agamalama - 03-23-2010 yay he's back ![]() ![]() RE: Shotgun Cannon (large images) - FruitieX - 03-24-2010 Hmm, it will be up to the texturer to make this look really nice or not. I think that from the first person view, that barrel looks too big... You could experiment with something similar as the current Nexuiz shotgun has, with the three pipes and a bulky part at the end (I liked this at least ![]() RE: Shotgun Cannon (large images) - Lamoot - 03-24-2010 (03-24-2010, 12:55 AM)FruitieX Wrote: Hmm, it will be up to the texturer to make this look really nice or not. I also plan to texture it once the model is done. No worries there. I'm not too fond of drasticlly changing the design since it was my aim to make a weapon that could fit the role of a shotgun but not include the standard shotgun design you see in all other games. Yes, it was intentional ![]() I'm never good at making standard things that fit people's standard ideas of what something should look like. For me it just feels wrong to not push designs in new directions and explore new ideas. Hopefully this won't make the model incompatible with Xonotic's vision. Other than a super shotgun, the weapon could be used as a hagar/insta/other? RE: Shotgun Cannon (large images) - Lamoot - 03-26-2010 Some more progress. I've decided to keep things simple and not complicate with the 1st person view. I added a simple but still cool (imo) thing on top (and the fat pipe is staying). There are several reasons for this: *KISS principle *I'll have less work to finish the modelling stage and finally move on to baking (yuck) and texturing (yum) *I'll be able to mirror the texture on more parts if I keep things more symetrical. This will allow me to use the 1024² texture more efficiently, virtually increasing the texture size of the model. Here's the first person view (1024x768 so I'm only linking) http://dl.dropbox.com/u/1482587/1st_person_shotgun_simple.png And the side view, now with added thingy on top. ![]() Hopefully I can do the finishing highpoly touches this weekend and also finish the lowpoly version. RE: Shotgun Cannon (large images) - toneddu2000 - 03-26-2010 cool cool, supercool!You can seriously hurt with that! ![]() RE: Shotgun Cannon (large images) - Lamoot - 03-30-2010 Ok low-poly model done, 2145 triangles, more or less optimized. ![]() ![]() And here's the part I changed for the high-poly model ![]() Next, it's baking time. RE: Shotgun Cannon (large images) - ThePWTULN - 03-30-2010 ![]() ^^ Looks quite like a mortar ![]() RE: Shotgun Cannon (large images) - Lee_Stricklin - 04-06-2010 Looks pretty cool, but doesn't look much like a shotty. Looks like it would make a kick ass mortar. RE: Shotgun Cannon (large images) - naryl - 04-06-2010 Looks more like a BFC (Big F****** Cannon) than a shotgun. RE: Shotgun Cannon (large images) - Roanoke - 04-06-2010 I don't think it would fit the mortar, due to the double barreled design. But maybe. Definitely not hagar, hagar model looks fine. RE: Shotgun Cannon (large images) - MirceaKitsune - 04-26-2010 Very nice! I believe this is better than the current shotgun model, and could replace it when it's ready ![]() I'm curious how it will look like when textured. This time it hope the texture stays at 1024 x 1024, or I believe we won't advance in quality from the current models. RE: Shotgun Cannon (large images) - Lamoot - 04-27-2010 Woohooo, normal map baking done ![]() ![]() ![]() RE: Shotgun Cannon (large images) - MirceaKitsune - 04-27-2010 That looks just wonderful! Can't wait ![]() A small suggestion if I may; Perhaps you could improve the poly count on that ring / crosshair a bit. It's the only thing that looks a bit square-ish in first person view. I'm talking about the exterior part of the ring in the second picture, in the middle-upper part, which has that button in the center. But that aside it's quite beautiful ![]() Also, I'm not sure if it could be used for anything other than the shotgun. If you look at the first picture showing it from the side, that lower handle makes it completely shotgun-ish. If anything, we could modify some effects and sounds too to make it feel like a stronger shotgun of sorts imo, so it matches the model. RE: Shotgun Cannon (large images) - CuBe0wL - 04-27-2010 The more I look at this model, the more I just LOVE it. Dunno why, but it has a very "railgunny" feel. RE: Shotgun Cannon (large images) - Lamoot - 04-27-2010 Cool ![]() I made the round aimer button thingy rounder at the expense of *gasp* 10 more triangles ![]() I'm releasing a WIP version of the model and its normal map as GPL 2.0 (or 3.0 if Xonotic needs it). I still plan to finish it, but I think it's time it becomes public and also avoid the disappearing artist / crashing HD syndrome ![]() http://dl.dropbox.com/u/1482587/xonotic/shotgun%20lowpoly.blend http://dl.dropbox.com/u/1482587/xonotic/shotgun%20normalmap.tga |