[solved] other effectinfo for additional effects (eg. for maps) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: [solved] other effectinfo for additional effects (eg. for maps) (/showthread.php?tid=547) |
[solved] other effectinfo for additional effects (eg. for maps) - _para - 06-06-2010 i mean a effectinfo who adds efects to the normal loaded effects or maybe replaces existing effects would be great... or is there a way without packing the whole effectinfo in the pk3? RE: other effectinfo for additional effects (eg. for maps) - -z- - 06-07-2010 Packing the whole effectinfo into the pk3 is bad practice and will get your map rejected unless of course it's a full mod. If you included a effectinfo.txt it could replace your effects on all servers [bad] (depending on where it is in your folder hierarchy and if it comes after data* alphabetically). As far as I know editing or adding your own particle effects is not currently supported. And I believe adding would mean you need to include a new compile csqc.dat Perhaps someone with more experience with the engine could explain this better / in more detail to you. RE: other effectinfo for additional effects (eg. for maps) - parasti - 06-07-2010 DP has support for maps/mapname_effectinfo.txt since not long ago. RE: other effectinfo for additional effects (eg. for maps) - -z- - 06-07-2010 That is awesome news, thanks parasti |