trigger_hurt + relay_deactivate - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: trigger_hurt + relay_deactivate (/showthread.php?tid=5746) |
trigger_hurt + relay_deactivate - end user - 08-15-2015 I got a function_breakable which has a texture to look like a laser wall and a trigger_hurt field to make it hurt. When the player breaks the laser wall I use relay_deactivate to turn off the trigger_hurt. For the function_breakable I have it set to return in say 180 seconds but I also need to re-activate the trigger_hurt when 180 seconds is up and the function_breakable comes back. Can't seem to get this going. Looking at some of the entities. Can I have the function_breakable target a trigger_relay (set the time to 180 seconds) then trigger_relay would target replay_activate which would then re-activate the hurt filed 180 second later as the function_breakable came back at the same time? RE: trigger_hurt + relay_deactivate - end user - 08-15-2015 Found the answer and its a yes to my above edit. |