Warpzone "seeing the other side" - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Warpzone "seeing the other side" (/showthread.php?tid=5858) |
Warpzone "seeing the other side" - munyul - 10-27-2015 Hi I've added a Warpzone to my map, I am able to travel and shoot through it - that all works fine. What does not work are the visuals, no matter what I've tried, I can not "see the other side". I did a search here in the forums and found a post that said you needed to keep a gap behind the warpzone (approx 2x player width) and that both warpzone triggers needed to be the same size - done that, didn't work. I have also been using one of the original base maps as a reference, seeing how it was done there ... They didn't have a gap at all behind the warpzone, but the two triggers were the same size. Other than strange rotation angles (instead of 0, it was 0.000001) I can't see anything that I've missed. Can someone point me to a design guide? Or maybe a video that shows how it's done? Thx RE: Warpzone "seeing the other side" - Halogene - 10-27-2015 I don't have any experiences with mapping and Netradiant at all, but I remember that you had to turn on "reflections" in the client in order to see through the warpzone - and maps with warpzones are supposed to force this setting clientside in order to work properly. You probably know this already but I thought I'd mention this for the unlikely case you didn't. Otherwise I am confident someone more experienced with stuff like this will help you here anytime soon. RE: Warpzone "seeing the other side" - munyul - 10-27-2015 (10-27-2015, 03:59 AM)Halogene Wrote: maps with warpzones are supposed to force this setting clientside in order to work properly. You probably know this already but I thought I'd mention this for the unlikely case you didn't.Hi Halogene Thanks for the info, no I didn't know that. Do you happen to know how to force that setting from within a map? RE: Warpzone "seeing the other side" - Mirio - 10-27-2015 Put this into your mapinfo: Code: clientsettemp_for_type all r_water 1 btw, are you the creator of Final Rage? RE: Warpzone "seeing the other side" - munyul - 10-27-2015 (10-27-2015, 05:02 AM)Mirio Wrote: Put this into your mapinfo:Thanks for the info, I'll tested it soon. I'm sure it will work - turning on Refections in the console worked (10-27-2015, 05:02 AM)Mirio Wrote: btw, are you the creator of Final Rage?yes, though it was originally called "Final Honors" and created a long time ago. The current version has been somewhat modified, but I did recognise it the first time I saw it RE: Warpzone "seeing the other side" - SPLAT - 10-27-2015 Make more duel maps RE: Warpzone "seeing the other side" - machine! - 10-27-2015 Thanks for the awesome map! RE: Warpzone "seeing the other side" - Antibody - 10-27-2015 Munyal, Good to see you here! Thanks for all of your contributions. They are all fantastic! I hope you get your issue resolved. Let me know how I can help. -AB RE: Warpzone "seeing the other side" - Beagle - 10-28-2015 Munyul Welcome To Xonotic, by the way love your duel maps there great RE: Warpzone "seeing the other side" - munyul - 10-29-2015 @Mirio, thanks for the info. In the end I got it working by adding the following two lines into the mapinfo file: Code: clientsettemp_for_type all r_water 1 @everyone else, thanks for the greetings and great comments |