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Warpzone "seeing the other side" - Printable Version

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Warpzone "seeing the other side" - munyul - 10-27-2015

Hi
I've added a Warpzone to my map, I am able to travel and shoot through it - that all works fine. What does not work are the visuals, no matter what I've tried, I can not "see the other side".

I did a search here in the forums and found a post that said you needed to keep a gap behind the warpzone (approx 2x player width) and that both warpzone triggers needed to be the same size - done that, didn't work.

I have also been using one of the original base maps as a reference, seeing how it was done there ... They didn't have a gap at all behind the warpzone, but the two triggers were the same size. Other than strange rotation angles (instead of 0, it was 0.000001) I can't see anything that I've missed.

Can someone point me to a design guide? Or maybe a video that shows how it's done?

Thx


RE: Warpzone "seeing the other side" - Halogene - 10-27-2015

I don't have any experiences with mapping and Netradiant at all, but I remember that you had to turn on "reflections" in the client in order to see through the warpzone - and maps with warpzones are supposed to force this setting clientside in order to work properly. You probably know this already but I thought I'd mention this for the unlikely case you didn't. Otherwise I am confident someone more experienced with stuff like this will help you here anytime soon.


RE: Warpzone "seeing the other side" - munyul - 10-27-2015

(10-27-2015, 03:59 AM)Halogene Wrote: maps with warpzones are supposed to force this setting clientside in order to work properly. You probably know this already but I thought I'd mention this for the unlikely case you didn't.
Hi Halogene
Thanks for the info, no I didn't know that.

Do you happen to know how to force that setting from within a map? Wink


RE: Warpzone "seeing the other side" - Mirio - 10-27-2015

Put this into your mapinfo:

Code:
clientsettemp_for_type all r_water 1

btw, are you the creator of Final Rage?


RE: Warpzone "seeing the other side" - munyul - 10-27-2015

(10-27-2015, 05:02 AM)Mirio Wrote: Put this into your mapinfo:

Code:
clientsettemp_for_type all r_water 1
Thanks for the info, I'll tested it soon.
I'm sure it will work - turning on Refections in the console worked Smile

(10-27-2015, 05:02 AM)Mirio Wrote: btw, are you the creator of Final Rage?
Smile yes, though it was originally called "Final Honors" and created a long time ago. The current version has been somewhat modified, but I did recognise it the first time I saw it Wink


RE: Warpzone "seeing the other side" - SPLAT - 10-27-2015

Make more duel maps Big Grin


RE: Warpzone "seeing the other side" - machine! - 10-27-2015

Thanks for the awesome map!


RE: Warpzone "seeing the other side" - Antibody - 10-27-2015

Munyal,

Good to see you here! Thanks for all of your contributions. They are all fantastic!

I hope you get your issue resolved. Let me know how I can help.

-AB


RE: Warpzone "seeing the other side" - Beagle - 10-28-2015

Munyul Welcome To Xonotic, by the way love your duel maps there great Smile


RE: Warpzone "seeing the other side" - munyul - 10-29-2015

@Mirio, thanks for the info. In the end I got it working by adding the following two lines into the mapinfo file:

Code:
clientsettemp_for_type all r_water 1
clientsettemp_for_type all r_water_resolutionmultiplier 1

@everyone else, thanks for the greetings and great comments Smile