[SOLVED] Not displayed sky texture - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [SOLVED] Not displayed sky texture (/showthread.php?tid=6085) |
Not displayed sky texture - Cybermax - 03-16-2016 Hello. I make a map. In Quake 3 sky texture is displayed correctly. In Xonotic sky texture is not displayed. The sky is solid black. This is my first map. I was looking for similar topics in the forum and on Wiki, but I found none. Tell me what am I doing wrong? my map https://www.dropbox.com/s/h4pm5xzxlxwekn2/ctf_orange.pk3?dl=0 RE: Not displayed sky texture - kaadmy - 03-16-2016 Didn't download/try your map yet, but the 6 visible skybox faces must be valid skybox shaders(skies/exomorph is a good one). Q3A might have different shaders for skies, try using Xonotic skyboxes instead of Q3A ones. RE: Not displayed sky texture - Cybermax - 03-17-2016 There is a custom map for Quake 3 - Derwyll's Castle 2. In Xonotic on this map the sky texture work right. I am using a shader and textures from this map in my map, but sky texture does not work. I do not know what the problem is. Could you give me an example of a sky shader for Xonotic? RE: Not displayed sky texture - Mirio - 03-17-2016 Xonotic does not come with the Quake 3 textures, so you have to include the sky textures (and all other non-Xonotic textures) into the "textures" folder of the pk3. Xonotics textures can be found in ~\xonotic\data\xonotic-xxxxxx-maps.pk3 RE: Not displayed sky texture - Cybermax - 03-17-2016 All textures used on the map custom and are included in the archive. I do not know what I'm doing wrong. RE: Not displayed sky texture - Maddin - 03-17-2016 First of all: Welcome to the forums! Now, it should be noted that the engine Xonotic uses (Darkplaces) is working quite differently in many ways than idTech3 (Quake 3 and Live). The main reason why your skyshader (and others too) does not work, is probably that you forgot to add the name of your shaderfile (here "nor3ctf1") to the "shaderlist.txt" file in "data/scripts/". There are also some others issues I noticed while inspecting your pk3 which won't work in Xonotic:
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