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[SUGGESTION] Weapon model ideas - Post here! - Printable Version

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Weapon model ideas - Post here! - Beagle - 03-27-2016

Post here for weapon models my idea for a weapon model would be a: Doom 64 shotgun

[attachment=1561]


RE: Weapon model ideas - Post here! - dekrY - 03-28-2016

how about a hand shooting fire balls Big Grin


RE: Weapon model ideas - Post here! - The mysterious Mr. 4m - 03-28-2016

ICE CREAM CONE!!!!


RE: Weapon model ideas - Post here! - aa - 03-28-2016

Seeing as we have F***ing Tuba, we need this:
[Image: Busettosolano.jpg]


RE: Weapon model ideas - Post here! - Beagle - 03-28-2016

LOL, nice creative ideas!


RE: Weapon model ideas - Post here! - The mysterious Mr. 4m - 03-29-2016

or a rubber chicken.


RE: Weapon model ideas - Post here! - aa - 03-29-2016

I really think F***ing bass should be a real weapon in xonotic. Just imagine! We will be able to have a real orchestra as a game mode.

I am not exactly sure how a player can control the double bass however, since it unlike tuba, doesn't have four valves.

A drum kit is also a must. It will also be quite easy to play. The crouch and jump can be the two pedals for the bass drum and the high hat, as the movement will be the snare and toms. Dropping / exit vehicle can control cymbals.


RE: Weapon model ideas - Post here! - BuddyFriendGuy - 04-09-2016

(03-29-2016, 03:42 PM)aa Wrote: I really think F***ing bass should be a real weapon in xonotic. Just imagine! We will be able to have a real orchestra as a game mode.

I'm thinking the opposite -- since we already have the tuba for the lower end, we should actually have a piccolo. The tuba hurts the enemy by its low frequency wave that can bend the space; the piccolo penetrates the enemy's brain and gives them headaches and affects their movement, aiming, or eyesight. Smile

(03-29-2016, 03:42 PM)aa Wrote: I am not exactly sure how a player can control the double bass however, since it unlike tuba, doesn't have four valves.

The current game control for the tuba isn't by its 4 valves, but by the direction (w, a, s, d, wa, as, sd, dw), with fire/fire2 -- that's 16 notes. See this post for details. So the same control also works for accordion, and the double bass as well.

(03-29-2016, 03:42 PM)aa Wrote: A drum kit is also a must. It will also be quite easy to play. The crouch and jump can be the two pedals for the bass drum and the high hat, as the movement will be the snare and toms. Dropping / exit vehicle can control cymbals.

Good idea. We can just use the same set of control keys.