[SUGGESTION] Hooks and Guns - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Hooks and Guns (/showthread.php?tid=6204) |
Hooks and Guns - ForkBomb - 05-25-2016 This is my own funny game mode idea, which I call "Hooks and Guns." Basically it's CTF except:
RE: Hooks and Guns - Beagle - 05-25-2016 Feels unfair, obviously the hook team will win due to speed. RE: Hooks and Guns - ForkBomb - 05-25-2016 I said each team, not that their are different teams is divided - but thanks anyway RE: Hooks and Guns - Spaceman - 05-27-2016 What happens when there are only 3 people playing, 2 in the yellow team and 1 in the orange team? What role will the orange player have? Would both roles have the same physics/movement balance? Perhaps it's time to think about the weapon and physics balance in Xonotic? Otherwise great idea. RE: Hooks and Guns - Halogene - 05-27-2016 How to pick the role, is there an interface for that? Is the decision fixed until respawn or per match? Should you have a forced role distribution or let everybody pick freely? RE: Hooks and Guns - Beagle - 05-27-2016 What Physics would the game mode use? Where the spawns be? And what about weapon balance and hook balance so it's fair? And what about the teams we can't have the beginners on the beginners team and pros on the pros team. It has to be bala RE: Hooks and Guns - ForkBomb - 05-27-2016 (05-27-2016, 09:03 AM)Halogene Wrote: How to pick the role, is there an interface for that? Is the decision fixed until respawn or per match? Should you have a forced role distribution or let everybody pick freely?Well picking freely might result in a bit of a low balance honestly. I think the best solution would be random distribution, but maybe people could have a kind of "grab-it-first" kind of thing to pick their roles (05-27-2016, 12:39 PM)Beagle Wrote: What Physics would the game mode use? Where the spawns be? And what about weapon balance and hook balance so it's fair? And what about the teams we can't have the beginners on the beginners team and pros on the pros team. It has to be balaYes, there would be an even random distribution of even players on each team. For example, if red team had 4 players, 2 players would be "hooks" and 2 "guns" and blue team would have the same amounts. I think that if there were an odd number of players, there would probably be more "gun" players than "hook" players And with one person in a team that person would probably be a "hook" player so the game is playable RE: Hooks and Guns - Beagle - 05-28-2016 Good job forums cutting my post * sigh * |