.event_damage and .touch in projectile code - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: .event_damage and .touch in projectile code (/showthread.php?tid=6316) |
.event_damage and .touch in projectile code - dingus - 07-20-2016 Hi all, I was looking through the code for the different weapons and got confused by some of the properties of the projectiles. When either weapon spawns a projectile, it sets the following properties: Code: missile.takedamage = DAMAGE_YES; What is the purpose for making projectiles take damage? Don't they only need a touch method? What is one method doing (W_Devastator_Damage) that the other isn't (W_Devastator_Touch)? RE: .event_damage and .touch in projectile code - aa - 07-20-2016 Projectiles can take damage for the purpose of being able to shot down on mid air RE: .event_damage and .touch in projectile code - dingus - 07-21-2016 (07-20-2016, 10:58 PM)aa Wrote: Projectiles can take damage for the purpose of being able to shot down on mid air Oh, ok. That makes sense. thanks for the help |