[SOLVED] Breakpoint editor / Debugger? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: [SOLVED] Breakpoint editor / Debugger? (/showthread.php?tid=6320) |
Breakpoint editor / Debugger? - dingus - 07-27-2016 Hi again, I'm trying to write my own weapon code for xonotic, but I'm having some trouble getting things to work properly. It would be very helpful if I could step through my code line-by-line while the game is running. Is there some kind of debug mode for setting breakpoints, etc? EDIT: apparently there isn't any such thing for this game. In case anyone else ever runs into this problem- The best you can do is LOG_INFO("your", "strings", ..., "here"), which will print to the console. There are also vtos and ftos functions which are helpful for debugging. RE: Breakpoint editor / Debugger? - BuddyFriendGuy - 08-01-2016 FYI, I do a lot of LOG_INFO and sometimes "say". |