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+--- Thread: ???? (/showthread.php?tid=6327)



???? - zerok - 08-03-2016

????


RE: deck16 remake - Cortez666 - 08-03-2016

There are already 2 remakes of this map
http://dl.xonotic.co/minideck_v4r4.pk3
http://dl.xonotic.co/Deck16][_V1.1.pk3

why dont you try something new ? Smile


RE: deck16 remake - SPLAT - 08-28-2016

You could remake some other UT maps. There are a lot of classics to choose from other than deck Big Grin


RE: deck16 remake - Smilecythe - 08-28-2016

Would totally play a Turbine remake


RE: deck16 remake - Beagle - 08-28-2016

I would play a Tranzit remake, it's from Call of Duty Black Ops 2. It ain't a terrible map.


RE: deck16 remake - Smilecythe - 08-29-2016

(08-28-2016, 03:51 PM)Beagle Wrote: I would play a Tranzit remake, it's from Call of Duty Black Ops 2. It ain't a terrible map.
If the zombies can blaster jump then it might be quite tits indeed. Angel


RE: deck16 remake - aa - 08-29-2016

.... With blackjack and hookers!


RE: deck16 remake - Beagle - 08-30-2016

Lol, Imagine if you were Bunny Hopping away from them.


RE: deck16 remake - Smilecythe - 09-04-2016

Codex, Turbine and Liandri are the only worthy maps Smile








RE: deck16 remake - PinkRobot - 09-12-2016

Just for the heck of it and to get back into mapping I started work on a remake of Codex. I am basing it off of the video's like the one shown here. As far as size goes it looks okay. But actually running around it, it just feels too cramped for Xonotic.

I am thinking about making it higher to make sure you can not bump your head so easily. But scaling it slightly on the X and Y planes might be a good idea too probably? I would love to hear some input from players about how they would go about that, so that I can incorporate that in an alpha version.


RE: deck16 remake - kojn^ - 04-01-2017

(09-12-2016, 05:17 AM)PinkRobot Wrote: Just for the heck of it and to get back into mapping I started work on a remake of Codex. I am basing it off of the video's like the one shown here. As far as size goes it looks okay. But actually running around it, it just feels too cramped for Xonotic.

I am thinking about making it higher to make sure you can not bump your head so easily. But scaling it slightly on the X and Y planes might be a good idea too probably? I would love to hear some input from players about how they would go about that, so that I can incorporate that in an alpha version.

PinkRobot, you were already my hero.

Now your my hero x2!

Can't wait to see the alpha version of the map.

P.S. Use Smilecythe for feedback!