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Hagar madness (video) - Printable Version

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Hagar madness (video) - MirceaKitsune - 06-29-2010

Just something done at boredom. I set the Hagar alt fire to a fast firing rate and its rockets to a small speed. I think that looks pretty awesome Big Grin (see in HD)




RE: Hagar madness (video) - CuBe0wL - 06-29-2010

Big Grin


RE: Hagar madness (video) - FruitieX - 06-29-2010

Don't miss out on the next peaceparty Big Grin


RE: Hagar madness (video) - Roanoke - 06-29-2010

Nice FPS Tongue
What map is that? Also, what were those binocular-like circles when you zoomed in?


RE: Hagar madness (video) - Mirio - 06-29-2010

I think thats courtfun.


RE: Hagar madness (video) - clanclanclan - 06-29-2010

New default hagar balance?


RE: Hagar madness (video) - MirceaKitsune - 06-30-2010

Yeah the map is courtfun Smile The binoculars are a feature I've added for zooming, but that hasn't been merged yet.


RE: Hagar madness (video) - Friskydingo - 06-30-2010

Very nice, man! That poor wall really took a beating. Big Grin
BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRROOM!


RE: Hagar madness (video) - Debugger - 06-30-2010

lol

A server with these physics would be fun ;P


RE: Hagar madness (video) - Lee_Stricklin - 06-30-2010

I think it would be fun to give the nex and other typically fast firing hit scan weapons projectiles that take like half an hour to move across a map while giving rockets and other projectiles hit scan just to screw with people. Is that possible? It would make for a funny prank to pull on players.


RE: Hagar madness (video) - Roanoke - 06-30-2010

You can't slow down hitscan things.


RE: Hagar madness (video) - Agamalama - 06-30-2010

http://www.youtube.com/watch?v=UujQ2u1CqjI

;_;


RE: Hagar madness (video) - MirceaKitsune - 07-01-2010

(06-30-2010, 10:28 PM)Agamalama Wrote: http://www.youtube.com/watch?v=UujQ2u1CqjI

;_;

Nice Smile Looks like fun too.


RE: Hagar madness (video) - The mysterious Mr. 4m - 07-03-2010

(06-30-2010, 08:19 PM)Lee_Stricklin Wrote: I think it would be fun to give the nex and other typically fast firing hit scan weapons projectiles that take like half an hour to move across a map while giving rockets and other projectiles hit scan just to screw with people. Is that possible? It would make for a funny prank to pull on players.
Switching the models should do just fine! Big Grin

(renaming might be some work, though)


RE: Hagar madness (video) - PinkRobot - 07-05-2010

PB Mod had customizable bounce. Meaning that you could set a cvar to 100 for example and have the projectiles bounce off of walls 100 times before exploding. That was quite fun, but of course I never captured a video of it :[


RE: Hagar madness (video) - MirceaKitsune - 07-05-2010

(07-05-2010, 02:51 AM)PinkRobot Wrote: PB Mod had customizable bounce. Meaning that you could set a cvar to 100 for example and have the projectiles bounce off of walls 100 times before exploding. That was quite fun, but of course I never captured a video of it :[

Actually I was just thinking about this when making the vid. Why can't all non-hitscan projectiles have a cvared amount of bouncing? That way you could make any shot you want bounce as many times as you want. Imo this would be nice and useful.


RE: Hagar madness (video) - PinkRobot - 07-06-2010

I'm sure MrBougo still has the code somewhere and would be happy to share it with you.

A small room full of bouncing lasers and hagar is a sight to see (also a bit laggy), but I think MrBougo stopped listening to me when I suggested bunnyhopping rockets.


RE: Hagar madness (video) - Lee_Stricklin - 07-06-2010

(07-03-2010, 03:48 AM)The mysterious Mr. 4m Wrote:
(06-30-2010, 08:19 PM)Lee_Stricklin Wrote: I think it would be fun to give the nex and other typically fast firing hit scan weapons projectiles that take like half an hour to move across a map while giving rockets and other projectiles hit scan just to screw with people. Is that possible? It would make for a funny prank to pull on players.
Switching the models should do just fine! Big Grin

(renaming might be some work, though)

LMAO at the thought of that.