[Duel] Quark - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [Duel] Quark (/showthread.php?tid=6719) |
[Duel] Quark - SpiKe - 10-26-2016 Hello, Quark is a map primarily intended for duels, but available for a lot of other game modes. It's a small futuristic map with 1 Mega Health and 2 Fifty armors, and a dangerous Vortex location Thanks a lot for the constructive feedback during beta stage! The final version is QUARK_v5: https://www.dropbox.com/scl/fi/8dmoub7mzdlnifdrvfnw6/quark_v5.pk3?rlkey=kvirl03ygay4x7kib7dpjhuc7&dl=1 Screenshot: RE: [Duel] Quark (wip) - kojn^ - 10-26-2016 Is there a reason for 2 x 50 armours, instead of putting a 100armour in it? I'm not a fan of maps with 2 x 50armours. Looks good otherwise. RE: [Duel] Quark (wip) - SpiKe - 10-26-2016 (10-26-2016, 12:43 PM)kojn^ Wrote: Is there a reason for 2 x 50 armours, instead of putting a 100armour in it? Well, if enough people complain, I might consider to change the megas layout With the balance I had in mind, 1 MH + 2 x 50a seemed appropriate though. It works on other maps such as Fuse or Imprisoned. RE: [Duel] Quark (wip) - kuniu the frogg - 10-26-2016 my first impression, that elevator seems redundant, no major items around to risk using it. If you compare it to Warfare, there's 50a at one end, and rocket launcher on top. On your map, i don't see any reason to use it tbh. But i was just jumping around alone, wasn't playing it against any real dude, so i might be wrong RE: [Duel] Quark (wip) - SpiKe - 10-28-2016 New beta release, with a few changes: - Replaced the elevator by a jump pad (you're right, kuniu, the elevator didn't really make sense here ) - Reduced some walls and windows thickness, so the map looks less "fat" - Removed the glass from the window between MH and Devastator - Some other minor tweaks Download link in the first post. RE: [Duel] Quark (wip) - SpiKe - 10-29-2016 Beta 3: - Enlarged some corridors (from 160 qu to 192 qu width) - Removed the ugly tele exits on the walls - Clipped the window edges near Devastator Thanks everyone for your feedback ! Enough with the betas now, time to work on details and textures. RE: [Duel] Quark (wip) - thearcoN - 10-29-2016 Great map!! can't wait until the map gets some colors. RE: [Duel] Quark (wip) - SpiKe - 10-31-2016 I said no more betas... but here is beta 4 Changes: - Added a teleporter in the MH room, so the down player has an escape route - Swapped Mortar and Electro locations - Increased wall thickness a bit between MH and Devastator (it was possible to see other player's Vortex through the wall under certain circumstances) - Unclipped the window between MH and Devastator - Rebalanced the shards layout a bit Download link in the first post. RE: [Duel] Quark (wip) - Smilecythe - 11-03-2016 I'm glad you're taking another go at a duel map. Comparing to your last duel map the scale seems more down to earth, it's not exaggerated like Cucumber, Mint and Silentsiege are for example. I like some of the choke point ideas this map has and I'm glad you're taking on the 2x50 armor scheme, it's very underrated resource scheme. I also however got some critique as usual and you can take it however you want. It's obvious that you want the map to be easily maneuverable, but I think you're opening up options for more circumstances than is necessary, which I see as shallow level design. All of the top duel maps challenge players with hard decisions, dictated by restrictive geometry and routes. You also need to remember that Xonotic has blaster jumps, which essentially makes every place accessible by default assuming you have more than 25hp. So you need to understand what that means in vertical accessibility and vertical design. Is that block necessary? Is crossing over that gap in general a desired feature? If you want crossing over that gap to be a natural thing then make a bridge. If however you want to reward people with jumping skills, to enable them that special privilege then this block doesn't do it justice. If literally anyone who can use space bar can do the jump, then there might as well just be a bridge. This setup is just annoyingly and pointlessly easy. "opening up options for more circumstances than is necessary" "opening up options for more circumstances than is necessary" Not everyone could obviously do this jump the first time they jump the map, but people live to learn! What Xonotic maps tends to lack is acknowledging the existence of blaster and the movement options it gives. RE: [Duel] Quark (wip) - SPLAT - 11-03-2016 I knew smiley would post eventually RE: [Duel] Quark (wip) - SpiKe - 11-05-2016 Thanks for the tips, Smilecythe. I removed some of the blocks you mentioned. With the right jumping skills, you can indeed cross the gap in the 50a / acid room, I won't make any bridge here I won't make any other beta, though, and texturing takes a lot of time... But I'll post here when a new release is ready! RE: [Duel] Quark (wip) - Antibody - 12-28-2016 Hey Spike, shall I wait for a new beta before doing a walkthrough video of this? Alternatively I can just use beta 4. RE: [Duel] Quark - SpiKe - 01-18-2017 I updated the first post with a new release, Quark_v1. Thanks everyone for your constructive feedback and thanks Antibody for your walkthrough of the beta version The map now has proper textures and environments details, bot waypoints, etc. Enjoy! There are also 2 easter eggs in this map... will you find them? RE: [Duel] Quark - Antibody - 01-19-2017 I'm excited! I'll check this out ASAP. RE: [Duel] Quark - Julius - 01-20-2017 It's not the kind of map I like the most, but it is a great map, Spike, and great work, of course. Oh, and I like A LOT the detail of a crashed satellite embedded in the outside wall. Very original, very nice. Thanks Spike !! P.D.: I'm sorry for my low knowledge of the english tongue, it is not enough to write longer comments RE: [Duel] Quark - SpiKe - 01-21-2017 Thanks Julius, I'm glad that you noticed the crashed Sputnik! RE: [Duel] Quark - SpiKe - 01-28-2017 Small update, Quark_v1a: - Removed Hagar and moved Crylink to its location. - Rearranged shards and ammo items a bit. - One door was too thick, reduced its thickness to 64qu. The download link is on the first post. RE: [Duel] Quark - SpiKe - 05-14-2017 New map release, Quark_v2. Changes:
RE: [Duel] Quark - JoeMaro - 08-03-2017 Played some matches on this map the other day and was immediately surprised about the quality of this one. Should be part of 'official' vanilla xonotic, it's really good imo. RE: [Duel] Quark - SpiKe - 01-30-2018 Final map release, Quark_v3. The download link and the screenshots were updated in the first post. Changes:
Thanks again to the people who played it and gave me feedback, I really enjoyed mapping this one There is a known issue that I didn't manage to fix, but it's not a big deal (thanks Halogene and Mirio for pointing it out). You can stand in the void if you stay very close to the curvy part of the upper platform in the main room (above MH). It's not easy to do it though, even on purpose. Everything looks fine in NetRadiant, so... I don't know RE: [Duel] Quark - SpiKe - 07-30-2018 Yet another map release, Quark_v4. The download link is on the first post. Changes:
It's still possible to bump on the wall after the top teleporter exit, it just won't happen as often as before. Thanks to Terencehill for providing the bot waypoints, I got them from his waypoint pack: https://forums.xonotic.org/showthread.php?tid=7773 Thanks to Justin for his feedback on Discord, I implemented some of his ideas on this new release RE: [Duel] Quark - BuddyFriendGuy - 07-30-2018 Hosted in BuddyFriendGuy Fun Server. RE: [Duel] Quark - SpiKe - 10-03-2023 New release, Quark_v5. Download link in the first post. This is the final release. Changes:
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