[SUGGESTION] Xonotic Cinematics - Camera Option HELP - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Xonotic Cinematics - Camera Option HELP (/showthread.php?tid=6855) |
Xonotic Cinematics - Camera Option HELP - zeroql - 12-06-2016 Hey guys i need little help, so i need to add cinematics to XWC frag video but i cant find proper solution to capture cameras.There is only few cvars available https://gitlab.com/xonotic/xonotic/wikis/Recording/Demo_Camera#advanced-usage I found this video but those cvars are not ingame, maybe someone knows how to enable them? (that would be perfect) For develepers: What i need is: - To make 2 camera points or more so there is a path for camera - Camera playback (So we can review camera) - Depth of Field option - Jump back in demo if i miss something - Change color of enemy Samples: Here is sample what i was able to do but i need more options: Some 4k 60fps quality test: RE: Xonotic Cinematics - Camera Option HELP - Antibody - 12-06-2016 I'm confused about the cvar comment - which ones are missing? I've never seen any options regarding camera "tracks" or similar. RE: Xonotic Cinematics - Camera Option HELP - It'sMe - 12-06-2016 I guess you ask for the never-finished feature discussed here: https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/329 RE: Xonotic Cinematics - Camera Option HELP - Smilecythe - 12-07-2016 (12-06-2016, 12:23 PM)Antibody Wrote: I'm confused about the cvar comment - which ones are missing? I've never seen any options regarding camera "tracks" or similar.It's a filming technique where you choose camera locations marked by time and when you playback the demo, the game will automatically move the camera from point A/time 1 to point B/time 2 as smoothly as possible. It automatically does the repositioning and angle movement in many ways that would be impossible with freecam movement. Not sure if that is the 100% exact explanation how it would work in Xonotic, but it's how it's implemented in Reflex for instance. Here's what videos done with it looks like: |