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Screenshots of what you're doing. - Printable Version

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RE: Screenshots of what you're doing. - theShadow - 10-12-2010

I started working on a new texture set. I even have a name this time!

Alien Craft
http://i246.photobucket.com/albums/gg86/yoda_almighty/floorplate01variation1.jpg

I am planning on having this texture set be more organic and colorful.


let me know what you think, I am not yet set on any specific style.

also, how do you get it to display the miniature version?


RE: Screenshots of what you're doing. - nowego4 - 10-12-2010

bone_v1
   

I don't know if it will work with Xonotic (built with the NetRadiant that came with Nexuiz) but uses only "common" textures so it might. If you think its worth it I'll start another thread with the pk3 Wink

Supports DM, TDM, CTF, LMS, RUNE, KH, DOM, ONS and ARENA.

   


RE: Screenshots of what you're doing. - paperclips - 10-14-2010

(10-09-2010, 11:13 AM)Rad Ished Wrote: [PIC]
Seen on an random Nexuiz server.
zOMG Interstellar poultry!


RE: Screenshots of what you're doing. - monad - 10-15-2010

tests with terrain

[Image: dm-212871740914.png]


RE: Screenshots of what you're doing. - theShadow - 10-15-2010

whoah. that's nice Smile

you should try and get the q3map_SurfaceModel to work, to get some nice plants or something.
http://q3map2.everyonelookbusy.net/shader_manual/ch3.htm#surfacemodel


RE: Screenshots of what you're doing. - kojn^ - 10-16-2010

Looks Incredible!


RE: Screenshots of what you're doing. - monad - 10-16-2010

It's only terrain made with terrain editor (FATE) and terrain01x/blends-mars-rock01-ground01 shader (long name!)
Thanks Shadow, I didn't hear about q3map_surfacemodel
After some fails like this:
[Image: dm-1312872606293.png]
I got something more interesting:
[Image: dm-1112872606568.png]
(yeah, grass in Mars....)


RE: Screenshots of what you're doing. - theShadow - 10-16-2010

haha. apparently img.xonotic.org is malware now. and those links appear to be broken (unless my interne is just totally fraked.)


RE: Screenshots of what you're doing. - CuBe0wL - 10-17-2010

Started working on a new map.
Those who'd like to check out the progress, it's in git: cbrutail/map-fanatic

Plans:
[Image: 97qgoeugtiu9cvnneop0_thumb.jpg]

First I wanted to go with a rusty, industrial style, but I've changed my mind. Also, I wanted to try something new.

[Image: h39bz88g77q3vebk3e_thumb.jpg] [Image: 57izertyn6hz15hycc_thumb.jpg]

[Image: 60bt3yiej7z9us9npn0m_thumb.jpg] [Image: x31ox71361xkos37zv8z_thumb.jpg]


RE: Screenshots of what you're doing. - Lee_Stricklin - 10-17-2010

(10-16-2010, 03:36 PM)monad Wrote: It's only terrain made with terrain editor (FATE) and terrain01x/blends-mars-rock01-ground01 shader (long name!)
Thanks Shadow, I didn't hear about q3map_surfacemodel
After some fails like this:
[Image: dm-1312872606293.png]
I got something more interesting:
[Image: dm-1112872606568.png]
(yeah, grass in Mars....)

REPORTED ATTACK PAGE!!!


RE: Screenshots of what you're doing. - Debugger - 10-17-2010

C.Brutail, that looks good! Smile
One more new DM map, yay Tongue There is one thing I have to think about sometimes when I see new maps... They are often very bright, there is a lot of white in them :/
It may helps the futuristic look, but I would appreciate it if there would be a bit less of that "bright" Wink
Why do our new maps use that lot of white/bright colors? In my mind its more difficult to hit the enemy.


RE: Screenshots of what you're doing. - Sepelio - 10-17-2010

Woah thats white. Maybe an idea to dirty the plain white tile textures a little or have some more extreme normal mapping on them. Anything that will add a bit of contrast.

(I just think an arena that is regularly exploded, rail gunned, hit with big fckn' bolts of energy isn't going to be pristine for very long Tongue )

Other than that, looks pretty cool.


RE: Screenshots of what you're doing. - CuBe0wL - 10-17-2010

I know it looks very white, but that's only a developer screenshot, light phase is not even compiled.
I aim for something like this:

[Image: cdj0fquuv3s1gkb9oo3_thumb.jpg]

This time it's a full compile, and ambient lightning set to 18 (4 is the default).


RE: Screenshots of what you're doing. - monad - 10-17-2010

ConfusedConfusedConfused

Well, this is a shot with surfacemodels:
[Image: 8k8u2ch61otdixadn6or_thumb.jpg]

@Brutail: nice screenshot Smile


RE: Screenshots of what you're doing. - FruitieX - 10-17-2010

(10-17-2010, 04:16 PM)monad Wrote: ConfusedConfusedConfused

Well, this is a shot with surfacemodels:
[Image: 8k8u2ch61otdixadn6or_thumb.jpg]

@Brutail: nice screenshot Smile

w00t!

Do I smell single player campaign? Big Grin


RE: Screenshots of what you're doing. - Fisume - 10-17-2010

Looks amazing. Keep up the great work monad.


RE: Screenshots of what you're doing. - Lee_Stricklin - 10-17-2010

(10-17-2010, 04:16 PM)monad Wrote: ConfusedConfusedConfused

Well, this is a shot with surfacemodels:
[Image: 8k8u2ch61otdixadn6or_thumb.jpg]

@Brutail: nice screenshot Smile

H O L Y S H I T ! ! !


RE: Screenshots of what you're doing. - Debugger - 10-18-2010

monad, that looks amazing! Smile

C.Brutail, the second screeshot looks way better. Its not that bright, nice.


RE: Screenshots of what you're doing. - rainerzufalldererste - 10-18-2010

[Image: viewer.php?file=cdj0fquuv3s1gkb9oo3.jpg]
[Image: viewer.php?file=8k8u2ch61otdixadn6or.jpg]

WHOOOOOOOOOOOOOOO!!!


RE: Screenshots of what you're doing. - Rad Ished - 10-19-2010

More sauce:
[Image: 3r27m5ru9db5fr56nuj_thumb.jpg]
Soy sauce that is.

*MOD: Thumbnails...


RE: Screenshots of what you're doing. - Debugger - 10-20-2010

:O

nice...! Soylent? (soy sauce Big Grin)
Very nice!


RE: Screenshots of what you're doing. - Halogene - 10-20-2010

mmmmh ramp jumps ftw! Plus, it looks amazing!


RE: Screenshots of what you're doing. - Rage_ATWM - 10-20-2010

@Rad Ished: yeah, looks perfect.
Do you plan to keep the exact same structure as soylent map or do you allow you some degrees of freedom?


RE: Screenshots of what you're doing. - Strahlemann - 10-22-2010

@Rad Ished: I love the architecture!
Some ideas and feedback: I really hate the texture on the ceiling and on the pillars on the right side. The little squares don't fit at all imo. The lighting is good, but it lacks a bit of constrast. Your color-scheme is a bit too monotone atm. Introduce some highlights by using some more saturated blueish or greenish lighting as contrast to the yellow-brownish overall tone. I've made some suggestions in the picture below. Otherwise: I'm in a state of pleasant anticipation for the things to come! neat Smile

[Image: radishedsoylentsuggesti.th.jpg]

edit: i really wonder how it would look if you try to go for some green lighting on the right part.
Ah and some general tips that i used often: Trying another skybox is also always a good thing to do while in alpha-development. And iirc there was this great feature, at least in Nexuiz, to mirror the picture. lefty-mode or something like that. It's always surprising to use it. It gives another view on the architecture and design that a mapper has just seen for so long from the same angles. It's refreshing, especially when working on a map for a long time, and sometimes reveals spots that could need some more attention that have been overseen before.


RE: Screenshots of what you're doing. - PGP_Qz - 10-22-2010

@Rad Ished, my futur sweet home looks good. Keep it up.

(10-20-2010, 04:50 AM)Rage_ATWM Wrote: @Rad Ished: yeah, looks perfect.
Do you plan to keep the exact same structure as soylent map or do you allow you some degrees of freedom?

Yeah, I want to know too. Personaly I'd like this xono Soylent keep all the tricks of the first one.
Good work.