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Screenshots of what you're doing. - Printable Version

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RE: Screenshots of what you're doing. - Mepper - 10-01-2011

Well, it abdolutely looks like wood. I have the feeling it misses something, dunno what Tongue

But it looks nice!


RE: Screenshots of what you're doing. - CuBe0wL - 10-01-2011

[Image: gv2u7m87ffv3ll4laza_thumb.jpg]


RE: Screenshots of what you're doing. - Maddin - 10-01-2011

@Mepper:
(09-30-2011, 05:11 PM)Lord Canistra Wrote: Some bough spots won't hurt…
That´s exactly what is missing. I only have to find out how to create them.

@C. Brutail: Looks great! A tip: Don´t use patches for the arches, it will, as you can see, produce weird texture-alignment.


RE: Screenshots of what you're doing. - CuBe0wL - 10-01-2011

Maddin: as most of the large detail stuff in Radiant, that should be only a placeholder, until somebody with the knowledge replaces them with models. (HINT FOR MODELLERS!)
Also, I wanted it to make them pitch black, but some strange q3map2 bug just doesn't compile them. It simply skips those patches.
Oh, and to get you all excited:

[Image: zmq70lpanrjqgz8paq31_thumb.jpg]

[Image: ilp3p6he3vs68v221lt_thumb.jpg]


RE: Screenshots of what you're doing. - Lord Canistra - 10-01-2011

Another good example of how you can't make real circles with patches.
This idea with touch-sensitive floor looks great, but won't it flood the network channel of the server?


RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 10-01-2011

I think it's no problem to create circles.


RE: Screenshots of what you're doing. - CuBe0wL - 10-01-2011

(10-01-2011, 09:34 AM)Lord Canistra Wrote: This idea with touch-sensitive floor looks great, but won't it flood the network channel of the server?

That might happen. That's why I'd really like to finish this map, and find out just how much traffic this generates.


RE: Screenshots of what you're doing. - Spaceman - 10-01-2011

Added some features to Freeze Tag Tongue


RE: Screenshots of what you're doing. - Lee_Stricklin - 10-01-2011

Looking pretty cool guys, keep up the good work you are kicking ass right now.


RE: Screenshots of what you're doing. - Morphed - 10-02-2011

too much color, it doesnt look like ice anymore


RE: Screenshots of what you're doing. - Justin - 10-02-2011

C.Brutail: I saw the video on YT showing this map. I like the idea of touch-sensitive floor!
Looks like a top of a building (modern style)
Don't change the panels color to pitch black. (if I understand Your intentions correctly). The blue looks fine
Impressive work!

Spaceman: Nice but unnecessary. Big Grin
I like colors!


RE: Screenshots of what you're doing. - CuBe0wL - 10-02-2011

No, I wanted to make the arcs black Smile


RE: Screenshots of what you're doing. - Maddin - 10-02-2011

"Bio Labour" is now ready for beta-testing and I already played some matches with bots. It was quiet challenging. Smile
[Image: biolabour3.th.jpg]
I will present the map tomorrow.


RE: Screenshots of what you're doing. - Spaceman - 10-02-2011

(10-02-2011, 05:11 AM)Morphed Wrote: too much color, it doesnt look like ice anymore

I agree, the colours are a bit bright. The next time I look at the code I will modify the ices brightness (and fix an annoying bug), then try to use './all' to push the code to the repo.


RE: Screenshots of what you're doing. - CuBe0wL - 10-03-2011

[Image: f086hjl0mleieh87tg73_thumb.jpg]


RE: Screenshots of what you're doing. - Cortez666 - 10-11-2011

[Image: 32wxa0almwmhecs0ei_thumb.jpg][Image: evxd88a1h0ngxtwu0zzw_thumb.jpg]


RE: Screenshots of what you're doing. - lda17h - 10-12-2011

Maddin: Looking forward to testing the map when I return from Istanbul :

Cortez: Nice! I always liked that map for minsta. So don't worry about item placement too much ;D


RE: Screenshots of what you're doing. - Justin - 10-12-2011

I'd rather see it as normal CTF mode not minsta only. So pls: Take care of the item placement. Its very important!
It might be good remake, Cortez but pls: Leave items as they were on the previous version. It was rly good imo. it's just a suggestion Big Grin


RE: Screenshots of what you're doing. - Cortez666 - 10-12-2011

(10-12-2011, 03:58 AM)Justin Wrote: Leave items as they were on the previous version.

It was never my intention to change that


RE: Screenshots of what you're doing. - CuBe0wL - 10-13-2011

Mapping multy gametype support to 8-bit Arena:

[Image: xquh6krep2e0gqu2yohy_thumb.jpg]

[Image: 8hobdi6jxmggifdvbvew_thumb.jpg]

[Image: zxtndw4t21oetp0zi3tt_thumb.jpg]


RE: Screenshots of what you're doing. - Sless - 10-14-2011

Red base, green color.

I like it. Quite irritating, but REALLY nice. Think first, then run. Naiss.


And over all. IT R TRON DRESTOYERS AS DOORS / PORTALS.
[Image: Woohoo.gif]


RE: Screenshots of what you're doing. - CuBe0wL - 10-14-2011

That's not the red base, that's the neutral zone. Technical difficulty, I need to place an entity in every new "room" I created, to get it rendered. The red flag is only there, because that was the first entity I grabbed Big Grin


RE: Screenshots of what you're doing. - Sless - 10-14-2011

Oh, right - the entity, rendering thingy. Read that before.

But i have to admit, a colorchange in a map (for each base) would be a nice idea. Probably the red base blue, the blu base red colored.
*hm*

P.s.: The Tron-destroyers look remarkably austom^2


RE: Screenshots of what you're doing. - Black-Dragon131 - 10-14-2011

(10-01-2011, 02:59 PM)Spaceman Wrote: Added some features to Freeze Tag Tongue

I had the same idea some time ago Tongue

[Image]


RE: Screenshots of what you're doing. - HKN - 10-20-2011

Im modeling some mapmodels

This is the first of them:

It can be used as a portal/teleport too

[Image: RJtLhl.jpg]
[Image: VGBuIl.jpg]