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Screenshots of what you're doing. - Printable Version

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+--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69)



RE: Screenshots of what you're doing. - MirceaKitsune - 10-20-2011

It's a good-looking arch Smile


RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 10-22-2011

I'm back from holidays and started doing the last fixes. Unfortunatly I still have not found a skybox which fits.

I'm currently working on the moving platform in the middle.
It is not finished yet and also the light is missing.


RE: Screenshots of what you're doing. - CuBe0wL - 10-22-2011

Very nice!


RE: Screenshots of what you're doing. - MirceaKitsune - 10-22-2011

I do like Smile


RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 10-22-2011

I think it's finished now!

Just a dark skybox is missing (that one I used is not perfect because the earth is too bright).


RE: Screenshots of what you're doing. - Mepper - 10-22-2011

[Image: surprised]


RE: Screenshots of what you're doing. - Leeloo - 10-22-2011

Looks good, I'am dying to be in this map and walk around.


RE: Screenshots of what you're doing. - Halogene - 10-22-2011

Mepper, is that a screenshot of what you're doing? o.O

uhm, nice mug.


RE: Screenshots of what you're doing. - Mepper - 10-22-2011

(10-22-2011, 03:51 PM)Halogene Wrote: Mepper, is that a screenshot of what you're doing? o.O

uhm, nice mug.

Yes, that's me on that picture. Got that new mug for my first birthday yesterday.


RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 10-23-2011

A new skybox and everything is done (if you don't find mistakes).

http://pics.nexuizninjaz.com/images/mbx7dpjy4jr34c0h1773.jpg

EDIT: Okey I found a good skybox!

http://pics.nexuizninjaz.com/viewer.php?file=n091v3d69ecn6py7jpl.jpg

Now I just need to compile it final and to put everything needed into a .pk3


RE: Screenshots of what you're doing. - lda17h - 10-23-2011

great Big Grin looking forward to have insane matches on that map Big Grin


RE: Screenshots of what you're doing. - monad - 10-23-2011

Xonocraft? Tongue

[Image: bbagge215555uf06lu_thumb.jpg]


RE: Screenshots of what you're doing. - Squigger - 10-23-2011

Dude that is awesome, what kind of stuff can do you with Xonocraft? lol Big Grin


RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 10-24-2011

Hehe. What's the goal of this?


RE: Screenshots of what you're doing. - nowego4 - 10-24-2011

(10-24-2011, 09:18 AM)[CCC]KINGSHOT[CCC] Wrote: Hehe. What's the goal of this?

Expand our playerbase by stealing minecraft players.
Big Grin


RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 10-24-2011

Great idea.


RE: Screenshots of what you're doing. - frostwyrm333 - 10-24-2011

player placeable destructible boxes? hehe


RE: Screenshots of what you're doing. - MirceaKitsune - 11-07-2011

Cubemap reflections for all metal textures. Currently done for the exX package. Note that this cannot be merged until per-map cubemaps are implemented, which has been discussed on IRC. My test uses a temporary cubemap, intended to show how reflections can improve quality in Xonotic.

[Image: 1ho97usqpcucq00zhd_thumb.jpg] [Image: pdsld7noqhasc34vmeth_thumb.jpg] [Image: q8jx22t7j7wc4fg1zjdk_thumb.jpg] [Image: m0v6m95guy27gir7rjj5_thumb.jpg] [Image: o0okv44xlqynt6697c_thumb.jpg] [Image: bzs1w49wgufy820j_thumb.jpg] [Image: 1xpihx7x4w7zdd4j2cd_thumb.jpg] [Image: 3xrtmx843o1114t5lr9z_thumb.jpg] [Image: k1ih9079k2v1jbltta96_thumb.jpg] [Image: m9pbjz3xhh34dzuh86av_thumb.jpg] [Image: lpnhuqux8uihm9qls45_thumb.jpg] [Image: rbn8dtlql81gp5b6oplc_thumb.jpg]




RE: Screenshots of what you're doing. - nowego4 - 11-07-2011

It's nice, but to strong. Also, the cubemap you would want would depend on what skybox you have; the purple on Red Planet is wrong for example, but might be nice on a map that used the tex you used for cubemap as skybox too.

It should be really weak on flat but rusty textures, as it looks wet when it's as strong as it is in the video.


RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 11-07-2011

@ nowego4

I agree.


RE: Screenshots of what you're doing. - MirceaKitsune - 11-07-2011

I decreased the intensity a lot on many textures, so it's much better and weaker now. Also, I'm waiting for the darkplaces devs to implement map-specific cubemap. Till then, this change cannot be accepted in master... though this shouldn't be hard to do (for someone who knows DP code).


RE: Screenshots of what you're doing. - Squigger - 11-07-2011

I like it, it definitely improves the looks of the map Big Grin


RE: Screenshots of what you're doing. - Fisume - 11-14-2011

Some snapshots from a video that I'm working on (thumbnails à 400x225).

[Image: line7r2n.png]

[Image: thumb179cgi.png]

[Image: thumb282e9m.png]

[Image: thumb3y9dl2.png]

[Image: thumb4qadgp.png]


RE: Screenshots of what you're doing. - theShadow - 11-14-2011

...I do not recall using that skybox for that map. any specific reason you changed it?


RE: Screenshots of what you're doing. - MirceaKitsune - 11-14-2011

Those look amazing. I wish there was a way to have graphics like that in real time. Maybe implementing depth-of-field in DP would help Smile