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Screenshots of what you're doing. - Printable Version

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+--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69)



RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 12-11-2011

Very nice!


RE: Screenshots of what you're doing. - Cortez666 - 12-15-2011

http://imageshack.us/f/803/xonotic2011121523404400.jpg/
http://imageshack.us/f/851/xonotic2011121523402900.jpg/

a little more bleach


RE: Screenshots of what you're doing. - theShadow - 12-15-2011

...delicious


RE: Screenshots of what you're doing. - CuBe0wL - 12-15-2011

w00t w00t!


RE: Screenshots of what you're doing. - Justin - 12-27-2011

My map (Circles 2) updated a bit:

[Image: 9notxyeflcbzxp0kbo41.jpg]

[Image: h4i16ma1l4ph19etn0x4.jpg]

[Image: 72qdqbshy2qpioswxwl.jpg]

[Image: 0w3wfpxzrjd1mgc3y758.jpg]


RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 12-27-2011

Hmm.... I think the tree doesn't fit very well. But maybe that's just my opinion.


RE: Screenshots of what you're doing. - theShadow - 12-27-2011

might fit better if there were a couple trees, spread around the level.


RE: Screenshots of what you're doing. - Leeloo - 12-27-2011

Good looking, thumb up.


RE: Screenshots of what you're doing. - nowego4 - 12-27-2011

(12-27-2011, 01:49 PM)theShadow Wrote: might fit better if there were a couple trees, spread around the level.

^ This. Make it look like a biosphere or something, oxygen producing level for the Lunar colony. Maybe even consider adding glass and whatever else you can think of that make it look like this,

or, you can remove it Tongue but if you do that, I think it will look pretty 'normal'

Good work, nice improvements


RE: Screenshots of what you're doing. - Justin - 12-28-2011

(12-27-2011, 11:47 PM)nowego4 Wrote: Make it look like a biosphere or something, oxygen producing level for the Lunar colony. Maybe even consider adding glass and whatever else you can think of that make it look like this,

or, you can remove it Tongue but if you do that, I think it will look pretty 'normal'

Good work, nice improvements

Nice idea. But "adding glass"? I don't undertand. You meant "grass"?
I think I will follow this idea and make it look more like a plant colony or sth, thank u very much.


RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 12-28-2011

He meant glass.

Otherwise this tree wouldn't grow.


RE: Screenshots of what you're doing. - jaykay - 12-28-2011

there two different styles on this map, marked with red and green:

[Image: q86b8wo6nzwqnurxnho_thumb.jpg]

[Image: xqapndn47xmdtrkkvlah_thumb.jpg]

the red parts are modern and sleek, while the green parts are... totally different. (too bad my english isn't good enough, i don't find the correct words).

maybe replace the textures in the green parts with cleaner and more futuristic ones ond replace those factory hall lamps with... dunno, some other lamps. i guess we dont have any other lamps, but still Smile


RE: Screenshots of what you're doing. - Droid - 12-29-2011

this guy WIP

EDIT:Sorry have i interrupted your chat?


RE: Screenshots of what you're doing. - MirceaKitsune - 12-29-2011

(12-29-2011, 05:02 AM)Droid Wrote: this guy WIP

EDIT:Sorry have i interrupted your chat?

Great to see more player models being worked on! This looks great, keep it up Smile Hopefully we''ll have some robots too soon.


RE: Screenshots of what you're doing. - Droid - 12-29-2011

actually when i got bone position figured out i gonna post a working in-game wip


RE: Screenshots of what you're doing. - Justin - 12-29-2011

Updated
http://pics.nexuizninjaz.com/images/wdc0z1oi3lao2spnmk.jpg
http://pics.nexuizninjaz.com/images/2bcn96xagih4pmrr30yb.jpg
http://pics.nexuizninjaz.com/images/werogsow5zxnwcxa2i8.jpg
http://pics.nexuizninjaz.com/images/lw8ycuxlyzz9ufedgm.jpg
The lowest effects in the last 3 links, but dont worry. It doesnt look that bad normaly Smile

and more new details:
http://pics.nexuizninjaz.com/images/onyqzwbs2g1td90gkj5.jpg
http://pics.nexuizninjaz.com/images/qwrir9moq6lzb2xt71gh.jpg


RE: Screenshots of what you're doing. - Droid - 12-30-2011

gotta play that map


RE: Screenshots of what you're doing. - Maddin - 12-30-2011

Built these two barrel-models in the NetRadiant:
[Image: barrels.jpg]

(models, not brushes! Wink )


RE: Screenshots of what you're doing. - Justin - 12-30-2011

how to create model for Netradiant? I have Blender and I would like to create few models but I'm not sure how to import them to Netradiant.


RE: Screenshots of what you're doing. - Maddin - 12-30-2011

How to create a model with NetRadiant:
1. Create your model with brushes (and patches if needed) in the NetRadiant.
2. Place an info_player_deathmatch and build a box of caulk around everything. Be sure that nothing else is in your map except the entity, the model (which consist of brushes!) and the caulk box.
3. Choose ´Q3Map2: convert to .ASE for modelling apps´ in the Build menu.
4. In data/maps/ you´ll find a .ase model exactly named like your map. You can now use it as a regular model and also edit it in e.g. Blender (if you have the ase importer)! Smile


RE: Screenshots of what you're doing. - forseti - 01-02-2012

(12-30-2011, 12:18 PM)Maddin Wrote: How to create a model with NetRadiant:
1. Create your model with brushes (and patches if needed) in the NetRadiant.
2. Place an info_player_deathmatch and build a box of caulk around everything. Be sure that nothing else is in your map except the entity, the model (which consist of brushes!) and the caulk box.
3. Choose ´Q3Map2: convert to .ASE for modelling apps´ in the Build menu.
4. In data/maps/ you´ll find a .ase model exactly named like your map. You can now use it as a regular model and also edit it in e.g. Blender (if you have the ase importer)! Smile

You forgot that the model must be added to the models folder. Angel

data/models/map_name/whatever.ase


RE: Screenshots of what you're doing. - Maddin - 01-02-2012

No. Technically that is not required! But, it is really recommendable, especially when preparing your map for the autobuild server or when working with GIT. Wink


RE: Screenshots of what you're doing. - MirceaKitsune - 01-02-2012

Those barrel models look pretty good and useful. Nice work Smile


RE: Screenshots of what you're doing. - CuBe0wL - 01-03-2012

I also strogly suggesto to use OBJ and not ASE, as OBJ can be used by misc_gamemodel and misc_clientmodel entities too, but not ASE.


RE: Screenshots of what you're doing. - theShadow - 01-04-2012

[Image: capture2012-01-04at124602PM.png?t=1325699556]
new water shader