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Screenshots of what you're doing. - Printable Version

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RE: Screenshots of what you're doing. - noobermin - 01-04-2012

(12-27-2011, 11:40 AM)[CCC]KINGSHOT[CCC] Wrote: Hmm.... I think the tree doesn't fit very well. But maybe that's just my opinion.

I like the tree :/ The contrast is cool IMHO


RE: Screenshots of what you're doing. - Maddin - 01-04-2012

(01-04-2012, 01:53 PM)theShadow Wrote: new water shader
Looks great! Smile


RE: Screenshots of what you're doing. - Justin - 01-06-2012

Green concept:
http://pics.nexuizninjaz.com/images/xi7i47yzez77g65rhtp.jpg
http://pics.nexuizninjaz.com/images/g8o8ah9s6hfy4aws82tq.jpg
http://pics.nexuizninjaz.com/images/ygh1qsxupad3r2tqqry.jpg
http://pics.nexuizninjaz.com/images/0c9ftljnw8g41d75ui6.jpg
What you say? Is there any better then this glass texture? I ve failed to find it.
http://pics.nexuizninjaz.com/images/wz70385y85curzo9w5un.jpg


RE: Screenshots of what you're doing. - MirceaKitsune - 01-06-2012

Justin: Looks very nice, and I like the concept of that map!


RE: Screenshots of what you're doing. - D_W - 01-07-2012

Justin,
I'm really liking the look of the map so far, but I think the wall and ceiling shown in the first and last screen shot could really use something spice up that area a bit. Maybe some skylights or even some items would help.


RE: Screenshots of what you're doing. - Justin - 01-07-2012

D_W. Thanks for liking the map but I'm afraid you lost me in the second part of your post. Could you explain what did you mean? I can't imagine putting items on the ceiling if its what you had in mind...
Also: I 'd like to know how to export model from Blender to Netradiant. Not from netradiant to netradiant cause imo, It's pretty useless that way Smile


RE: Screenshots of what you're doing. - D_W - 01-07-2012

Ah sorry for not being more clear then. The area where the character is standing the first screen shot looks a little bare. I think it needs something to spice it up. Placing some items (on the ground of course) or adding decorations to the walls or ceiling should help.


RE: Screenshots of what you're doing. - Maddin - 01-11-2012

A new map is in progress!

(Click the image to view it in fullsize!)

[Image: scaled.php?server=515&filename=nucleox2.jpg&res=medium]
[Image: scaled.php?server=252&filename=nucleox1.jpg&res=medium]

Oh and look at these pretty shadows (on the left side)! Cool


RE: Screenshots of what you're doing. - kuniu the frogg - 01-11-2012

oh my...


RE: Screenshots of what you're doing. - Squigger - 01-11-2012

JAW DROPPING AMAZING!!!!!!! NEED MOOOOAAAARRR!!!! lol Big Grin

On a more serious note, Awesome Map Pics, can't wait until its finished.


RE: Screenshots of what you're doing. - Lord Canistra - 01-11-2012

Now that's something well-styled.
What's about grate shadows on 2nd pic? Didn't notice that q3map2 consider alpha channel during shadow casting o,o
Teh scene looks quite pretty, just consider using softened sun shadows. Look for _deviance and _samples in netradiant light entity comments if not sure how to set it up.


RE: Screenshots of what you're doing. - MirceaKitsune - 01-11-2012

@ Maddin: When I seen those screenshots, I literally jaw dropped IRL. Please post it on autobuild server soon Big Grin


RE: Screenshots of what you're doing. - Maddin - 01-11-2012

Squigger Wrote:JAW DROPPING AMAZING!!!!!!! NEED MOOOOAAAARRR!!!! lol Big Grin

On a more serious note, Awesome Map Pics, can't wait until its finished.
Thank you! Big Grin It´s nice to hear that people are looking forward to test this map, at one point I was even afraid that I would fail building the map.


Lord Canistra Wrote:What's about grate shadows on 2nd pic? Didn't notice that q3map2 consider alpha channel during shadow casting o,o
Actually you have to write a special shader for that which contains ´surfaceparm alphashadow´. To make it work you also need a texture with a alpha channel.

Lord Canistra Wrote:Teh scene looks quite pretty, just consider using softened sun shadows. Look for _deviance and _samples in netradiant light entity comments if not sure how to set it up.
Ehm, I used my own compile parameters and they also contain -samples! Big Grin The shadows in the second screenshot are mainly from the sun and as you can see they are already very sharp and detailed. If anybody wants the compile parameters which makes such nice shadows, feel free to ask!


MirceaKitsune Wrote:@ Maddin: When I seen those screenshots, I literally jaw dropped IRL.
Awesome! Exactly what I wanted to achieve! Big Grin By the way, I had the same experience when I first saw these shadows! Rolleyes Never got a good result like that one before.

MirceaKitsune Wrote:Please post it on autobuild server soon Big Grin
I think it will last a bit to be ready for a beta version. At the moment there are only the rooms which you can see in the screenshots. But I will work eagerly to get it finished.



I also thought about writing a small ´book´ of my process of this map. Like the commentaries in Half-Life 2 Episode 1/2. It may be very helpful for other mappers to get a better level designer. (... although I´m also still learning how to build a good looking environment Tongue)


RE: Screenshots of what you're doing. - Mepper - 01-11-2012

* Mepper requests space parts since we have enough indoor maps

looks awesome btw Big Grin


RE: Screenshots of what you're doing. - Maddin - 01-11-2012

Thanks! Big Grin To make you happy: I planned to build up an awesome (!) remake of evilspace. Tongue (But yeah, only planned you know?)


RE: Screenshots of what you're doing. - Halogene - 01-12-2012

Awesome, Maddin, really.


RE: Screenshots of what you're doing. - Justin - 01-12-2012

Pure insanity, man! That's completly overwhelming!
No comparsion to mine... I will have to work hard!


RE: Screenshots of what you're doing. - Maddin - 01-12-2012

Practise makes perfect! Wink


RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 01-12-2012

@ Maddin

Awesome!


RE: Screenshots of what you're doing. - Lee_Stricklin - 01-13-2012

Looking pretty cool Maddin


RE: Screenshots of what you're doing. - CuBe0wL - 01-13-2012

Jaw droping material, I hope you finish it, and... maybe... upload to git? Wink


RE: Screenshots of what you're doing. - Maddin - 01-13-2012

@[CCC]KINGSHOT[CCC], Lee_Stricklin: Thank you! Smile

@C.Brutail: I´m glad you like it and if the map is going to be like I want it to then it will be uploaded to GIT for sure!


RE: Screenshots of what you're doing. - tZork - 01-14-2012

@ Maddin
Very stylish, i like where this is going quite allot! Needs a bit of work on the light tough, them over bright spots don't do the interesting geometry it justice. Looking forward to trying this one, if game-play is half as interesting as the looks, if will be pure awzum =)


RE: Screenshots of what you're doing. - Maddin - 01-14-2012

Thanks again! Big Grin

This light spot on the wall is actually caused by HDR and I can´t really change it due to the light emitting texture (no light entity). :/ And yes, it´s not finished, still early wip.


RE: Screenshots of what you're doing. - poVoq - 01-14-2012

[Image: AYK6t.jpg]

Originally started for another project... maybe usable as another vehicle in Xonotic? Not sure yet if I will finish it though Undecided

Btw, you can now also download these human basemeshes I did: http://opengameart.org/content/low-poly-base-meshes-male-female