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Screenshots of what you're doing. - Printable Version

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+--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69)



RE: Screenshots of what you're doing. - Justin - 08-15-2015

Smile This look way too clean for that post-apocalyptic themed game! Ex textures should do! Mabye make CTF map that has just some parts underground (like passages). For the layout its the best to draw it on paper and then brush it in the editor. Good luck Spike!


RE: Screenshots of what you're doing. - SpiKe - 08-15-2015

Thanks Justin Big Grin


RE: Screenshots of what you're doing. - aa - 08-15-2015

The most apocalyptic texture set we have is philipk1, try using that as well.


RE: Screenshots of what you're doing. - Maddin - 09-17-2015

Working on a new map...
   


RE: Screenshots of what you're doing. - Mario - 09-26-2015

Just a little fun...

[Image: xonotic20150926180503-00_thumb.jpg]



RE: Screenshots of what you're doing. - end user - 09-26-2015

Working on a speedster demolition derby map ctf/dm 4 team map.


RE: Screenshots of what you're doing. - Mario - 09-27-2015

The main issue with 4 team maps is symmetry...
The distance between all the bases isn't equal, as left side players can't get to the right side base as easily or quickly as the other bases.
Not sure if this can be fixed, but it is a major design flaw, one that doesn't exist with 3 team CTF.


RE: Screenshots of what you're doing. - TimePath - 09-27-2015

But it is equally unequal, so there's some symetry in that.


RE: Screenshots of what you're doing. - end user - 09-27-2015

Might be ok as two teams could be going for the same flag. In death match/demolition derby it wont matter just have to experiment with speedster physics probably good weapon/missile dmg but faster speeds to get away from them.


RE: Screenshots of what you're doing. - Justin - 09-28-2015

[Image: tetra.jpg]


RE: Screenshots of what you're doing. - Mario - 09-29-2015

The trouble with a tetrahedron is, it's easier to travel on 1 plane than to climb up to the 4th base.
The simple flat model could work, if the bases were not accessible without going to the middle of the map. That may be a balanced setup for 4 team CTF.

Now, all we need is a balanced 4 team map...

[Image: xonotic20150929180918-00_thumb.jpg]

http://smb.djstrikes3.com/f4cing_worlds.pk3


RE: Screenshots of what you're doing. - aa - 09-30-2015

Why not ago for 20 team map?
[Image: D2pH8.jpg]


RE: Screenshots of what you're doing. - sev - 10-01-2015

A 4 team map can be made perfectly symmetrical with teleporters or warpzones:
(Obviously would need two more teleporters for yellow/pink)
[Image: JciY4uw.png]

Or for the foolhardy:
http://forums.xonotic.org/showthread.php?tid=1599 Big Grin

Though come to think of it, I don't know if teleporters work with vehicles,
so this might only work for non-vehicle maps.


RE: Screenshots of what you're doing. - Mario - 10-01-2015

Vehicles work with warpzones, but not teleporters.


RE: Screenshots of what you're doing. - end user - 10-02-2015

But that would kill the DM/demolition derby idea for the map too.


RE: Screenshots of what you're doing. - Maddin - 10-25-2015

Another take on texture creation... again:
   
Created this one solely with Blender and Gimp (plus XNormal for the cavity layer, but I'm trying to get rid of this tool too).


RE: Screenshots of what you're doing. - Halogene - 10-25-2015

Very beautiful!


RE: Screenshots of what you're doing. - Mario - 11-15-2015


[Image: xonotic20151116033525-00_thumb.jpg]



RE: Screenshots of what you're doing. - MirceaKitsune - 12-08-2015

Not a screenshot of an actual work in progress, but since the thread isn't all that active anyway: I discovered during a test that enabling LOD reduction for player models can have interesting side effects. Such as the user jumping back from their chair when suddenly turning their mouse and facing this:

[Image: vQqngTd.jpg]


RE: Screenshots of what you're doing. - Justin - 12-09-2015

This is so damn creepy.


RE: Screenshots of what you're doing. - MirceaKitsune - 12-09-2015

(12-09-2015, 03:17 PM)Justin Wrote: This is so damn creepy.

If you thought worse wasn't possible, this is with the half-masked model:

[Image: fmeofy9.jpg]


RE: Screenshots of what you're doing. - Mario - 12-10-2015

Pity Halloween has passed, we could've turned Xonotic into a horror game with those.


RE: Screenshots of what you're doing. - Lee_Stricklin - 12-10-2015

(12-09-2015, 03:31 PM)MirceaKitsune Wrote:
(12-09-2015, 03:17 PM)Justin Wrote: This is so damn creepy.

If you thought worse wasn't possible, this is with the half-masked model:

[Creepy-ass LOD shot goes here]

That's why I recommend keeping it 0.5 or below. Virtually no difference in visuals when played in resolutions up to 2048x1536.


RE: Screenshots of what you're doing. - SpiKe - 12-12-2015

I didn't give up on my next map... I started it from scratch again, with a new layout and better textures.

That's the central room on the screenshot.


RE: Screenshots of what you're doing. - SPLAT - 12-12-2015

CTF map?