[SOLVED] [SOLVED] destroyable brushes? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [SOLVED] [SOLVED] destroyable brushes? (/showthread.php?tid=713) |
[SOLVED] destroyable brushes? - Slup - 07-14-2010 At the moment i try to make a map and I want to make a brush that can be destroyed by shooting. Furthermore it should leave fragments if it gets destroyed. I found func_breakable but if i use it the brush only disappears when i shoot on it. There are some keys which could work but i dont know how to use them :o. Is it even possible to make fragments in n....z (with netradiant)? Can someone help me ? Sry for my failenglisch ^^ RE: destroyable brushes? - Slup - 07-14-2010 no ideas? RE: destroyable brushes? - Cuinnton - 07-14-2010 hmmm I wish I knew also RE: destroyable brushes? - Slup - 07-15-2010 hmmm if i use the key debris a colored cube falls down :o then i made some func_walls and named them piece... (with targetname) key: debris value: piece but its still only a cube... <_< fail D: RE: destroyable brushes? - Mr. Bougo - 07-15-2010 Uh, don't you need to use a model path in the .debris key? RE: destroyable brushes? - Slup - 07-15-2010 (07-15-2010, 04:10 AM)Mr. Bougo Wrote: Uh, don't you need to use a model path in the .debris key? Idk xD im a noob what is a model path and where can i get it o.o? but yes a path seems to be better instead of only "piece" ^^ RE: destroyable brushes? - Mr. Bougo - 07-15-2010 models/rocket.md3 for example... I don't know, read the documentation for the .debris key. RE: destroyable brushes? - Slup - 07-15-2010 I read it about 20 times yesterday... I dont understand it :o. but thanks for your help. RE: destroyable brushes? - Slup - 07-16-2010 debris: names of debris models to show when destroyed, separated by spaces <_< i did that :o RE: destroyable brushes? - Mr. Bougo - 07-17-2010 Well, use full paths obviously, it can't know where to find the model if you don't tell him. So, my example is correct, models/rocket.md3 will make the debris rocket models. Don't use that example in your map though, that's an awful idea RE: destroyable brushes? - Roanoke - 07-17-2010 Is models/rocket.md3 a proper path? Isn't this relative to xonotic root? Or is it relative to the data pk3dir? RE: destroyable brushes? - Mr. Bougo - 07-18-2010 Relative to data. QC can't access anything outside of the data directory. RE: destroyable brushes? - Slup - 07-18-2010 k ty =D |