Xonotic Forums
[SOLVED] [solved] Round brushes - Printable Version

+- Xonotic Forums (https://forums.xonotic.org)
+-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3)
+--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4)
+--- Thread: [SOLVED] [solved] Round brushes (/showthread.php?tid=715)



[solved] Round brushes - It'sMe - 07-15-2010

Hey have you a idea how to work with round brushes?

If i am having some cylinders and subtract them, i am getting some problems.
Sometimes you can walk trough the brushes, even if u can see them.
Sometimes the brushes are not visible and u can walk trough them.

Normally i create a cylinder and a smaller one. And the smaller one will be subtract from the larger.

How do you work with those zylinders??


RE: Round brushes - Halogene - 07-15-2010

Would be interesting to know for me too. I started a map some time ago that contains vertical tubes where the player can go up in. Due to lacking experience, I ended up making a circle brush and another smaller one and using them as template for creating the tube segments in highes zoom by hand (vertice for vertice...). If you like I can share the tube element that I created with you.


RE: Round brushes - It'sMe - 07-15-2010

Okay i created a map like this:

[Image: newiu.jpg]


As u can see there is a circle in the middle of the map:

I have created this circle with two cylinders and subtraction.
The problem i got with this circle was that u can see the top and and the bottom but u can not hook and walk on them.
I just cut it into two parts (now the circle is made of two halves)
And now it is possible to hook and walk on it....

Then I thought let me just merge the top and bottom again....
And they were not hook or walkable again.....

Now i have the solution that i cut all my cylinder brushes into two halves and the problem isn't there any longer.

I hope this is understandable Undecided

Crazy shit Smile


RE: Round brushes - Halogene - 07-15-2010

That's strange. But good that it worked out!