Some map props! (Version 1) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Some map props! (Version 1) (/showthread.php?tid=7337) |
Some map props! (Version 1) - Mario - 04-08-2017 One thing that has always been apparent is the lack of props for mappers. I hope to solve that partially here by releasing these assets to everyone. I can't take all the credit though; We should all give a huge thanks to Nobiax for providing all this amazing art under an open license for all of us to share! Without further ado, here's the download links for v1: http://dl.xonotic.fps.gratis/xx-content-barrels_v1.pk3 http://dl.xonotic.fps.gratis/xx-content-bigplants_v1.pk3 http://dl.xonotic.fps.gratis/xx-content-crates_v1.pk3 http://dl.xonotic.fps.gratis/xx-content-hedges_v1.pk3 http://dl.xonotic.fps.gratis/xx-content-hesco_v1.pk3 http://dl.xonotic.fps.gratis/xx-content-pillars_v1.pk3 http://dl.xonotic.fps.gratis/xx-content-shrubs_v1.pk3 More may be added in the future, but it feels like a good time to provide these now, with a new release and new potential mappers arriving. RE: Some map props! (Version 1) - -z- - 04-08-2017 Great job getting all those FOSS resources working in Xonotic, ready for mappers to use. I have a feeling my next defrag map might contain some vegetation. RE: Some map props! (Version 1) - SPLAT - 04-10-2017 I need a map full of marijuana plants asap RE: Some map props! (Version 1) - poVoq - 04-15-2017 Very nice work, but the hesco boxes seem to be scaled a bit too small, see: http://upload.ecvv.com/upload/UserImage/20150203/RecoverableGalvanizedHescoGabionBox_22a18157-8d24-489c-9929-232c178d5ae8.jpg Also: did you optimize or select the meshes according to polycounts? As much as Nobiax does nice 3D props, many of them are quite unoptimized and or use excessive polygons for a fast game like Xonotic. RE: Some map props! (Version 1) - Mario - 04-15-2017 The hesco boxes were scaled to what looks nice in-game, basically; I didn't use any real life references on that part. Mappers are of course free to resize them as needed via NetRadiant (or direct model editing if they so wish). I didn't optimize these or select them specifically for their poly count, that may be something for someone with more Blender experience to look into for a potential version 2 package... |