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GunGame gametype - Printable Version

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GunGame gametype - Lyberta - 08-31-2017

Whatever.


RE: GunGame gametype - mini - 08-31-2017

Well done, that was quick.  Skimmed through the code, wanted to point out that you typically need 3 kills or a knife kill to get to the next gun.  Three kills ensure the game isn't over in thirty seconds.  Not sure what sort of art and animation assets exist but knife kills are a pretty interesting and important part of the game because they let you immediately gain a level, while dropping the player you killed to the previous gun.  That would be cool to see but I think it's a lot to ask.

Offtopic, but is it possible to get this mode and other custom modes onto a server without having them make it into the release branch?


RE: GunGame gametype - BuddyFriendGuy - 09-22-2017

Very interesting idea! I like that players cannot rely on only one powerful weapon.
Is the order of the weapons random?


RE: GunGame gametype - BuddyFriendGuy - 09-24-2017

(09-22-2017, 03:16 PM)Lyberta Wrote:
(09-22-2017, 02:52 PM)BuddyFriendGuy Wrote: Very interesting idea! I like that players cannot rely on only one powerful weapon.
Is the order of the weapons random?

See the g_gg_weapons variable in the first post. It defines the order.

Duh! Thanks!


RE: GunGame gametype - 3agle427 - 01-20-2019

Hi, I'm trying to make custom game modes, but I need help. How would I make one?