Xonotic Forums
[RELEASE] mvxdm05v09 - Silent Seas - Printable Version

+- Xonotic Forums (https://forums.xonotic.org)
+-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10)
+--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13)
+--- Thread: [RELEASE] mvxdm05v09 - Silent Seas (/showthread.php?tid=7534)

Pages: 1 2


RE: mvxdm05v09 - Silent Seas [final] - morosophos - 01-07-2018

I think your map was the best map in the map pool. Proper sizing, nice pathways, enough room to hide when you're down. I never cared about visuals, but they are also nice. I wish there were more trickjumps though, especially in the center area.


RE: mvxdm05v09 - Silent Seas [final] - Justin - 01-09-2018

I really like what you did with the nex/ mega armor room: It has good scaling and amazing verticality (is there a word like that?) - You could even extend it by adding some grates on the floor or additional floors on the top (without access). Rest of the map seems quite different scale and gameplay-wise: still feels a bit cramped. Good feedback from Cortez (he knows how to properly detail maps) And commentary by Antibody... Damn, maybe I should make more maps for Xonotic since the community support is so amazing.
Overall: Keep up the good work. Don't over-complicate the structure of the map (50 armor), try to keep it simple. Check Kuniu's/Cortez's maps: Simple geometry with good detail work.