[SUGGESTION] Relic Duels (game mode) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Relic Duels (game mode) (/showthread.php?tid=7545) |
Relic Duels (game mode) - munyul - 09-25-2017 Xonotic - Relic Duels Duel (1v1) mode with the Relics Mutator (Xonotic Relics Wiki). This idea is basically a copy of the Quake Champions Duel mode, using Relics instead of Champions. Recently, I watched a lot of games from the recent Quake Con, and I found the Duel games very entertaining, and thought that this type of mode might work here!? Rounds are 5 minutes in length (with sudden death if drawn)
An example of a Relic and its abilities could be the Resistance relic - the passive could be an armor regeneration, +1 every second (max 75) and the active could be an instant 75 armor boost. There are 16 Relics, not all would be suited for this game mode, but a lot would. So, anyone agree? [EDIT] Below is the list of Relics from the wiki, I've added the possible Passive and Active texts, also some comments in italics and a 17th possible Relic. 1 - Resistance: The Resistance relic protects the player carrying it, by making him take less damage. Does not work while you have the Shield powerup. Passive: +1 Armor per second while under 75 Armor (starts with 50 Armor). Active: Instant +75 Armor 2 - Regeneration: This relic slowly regenerates the carrier’s health. It’s not available when normal health regeneration is enabled, and therefore will not spawn by default. Passive: +5 Health per second while under 120 Health Active: Instant +50 Health 3 - Vampire: The carrier of this relic is healed based on the damage he deals to his opponent. This relic will not spawn when the vampire mutator is enabled. Passive: 5% of the damage done to the opponent, is added to the carriers health. Active: 20% of damage done, added to life, also damage increased by 20% for 5 seconds. 4 - Ammo: Slowly grants ammo of all types to the owner. Except fuel when the fuel_regen item is owned. This would only be useful if the ammo pick amounts are decreased for all weapon/ammo pickups, possibly also lowering the maximum amounts. 5 - Damage: The weapons of those who have this relic do more damage. Does not work while you have the Strength powerup. Passive: All damage done is increased by 5% Active: All damage done is increased by 50% for 5 seconds. 6 - Splash Damage: When the holder shoots someone, the damage is transmitted to those around the victim, harming them as well. Makes no sense for a duel gameplay mode 7 - Firing Speed: The player’s weapons fire faster. Passive: Cooldown/Reload times reduced by 5% Active: Cooldown/Reload times reduced by 50% for 5 seconds. 8 - Disability: A player shot by the owner of this relic is cursed for several seconds. Curses include: Slower movement, lower jump height, slower firing rate. Passive: none. Active: When hit, the opponent becomes affected by various disabilities for 5 seconds. 9 - Team Boost: Players carrying this relic boost team mates that get close to them. The boost also lasts for a few seconds after they leave the carrier’s radius. This relic will only spawn in team games. Makes no sense for a duel gameplay mode 10 - Speed: Owners of this relic can run faster. Passive: Base speed is increased by 10% Active: Base speed is increased by 100% for 5 seconds, also if the holder dumps into the opponent, this causes 80 points charge damage. 11 - Jump: Helps the player jump higher. No real benefit 12 - Flight: Players fly around when they pick up this relic (just like observers) Too gimmicky for a duel gameplay mode 13 - Invisibility: The player becomes transparent, making him harder to see and hit. This relic will not spawn when the cloaked mutator is enabled. Passive: none. Active: The player becomes completely invisible for 5 seconds. While invisible, the player cannot take damage, or deal damage (cannot fire weapons). 14 - Radioactive: Those who get too close to the holder of this relic will take damage. Passive: The opponent will take minor damage if to close. Active: The next shot after activating the effect, will cause the shot to be radioactive - which adds a Damage Over Time (DOT) effect to the short, if the opponent is hit they will take 75 points extra damage over 5 seconds (15 per second). 15 - Resurrection: If you die while holding this relic, you will be revived with your health to default spawn value. The relic then respawns in a different location. Does not work for suicides. Makes no sense for a duel gameplay mode 16 - Vengeance: When the carrier dies, he causes a big explosion that harms anyone who is close. The relic then respawns in a different location. Does not work for suicides. Makes no sense for a duel gameplay mode 17 - Reveal: Allows the holder to see the opponent wherever they are (within a certain range) - including invisible players? Passive: none. Active: The holder will be able to see the opponent wherever they are (similar to the spectator mode) for 5 seconds. Obviously all the values need to be discussed and balanced correct, I've just added some as examples... RE: Relic Duels (game mode) - BuddyFriendGuy - 10-02-2017 This is a very interesting idea. We can be creative on the keybind (such as holding down a key and then use key 1, 2, or 3, for the relic) so I don't think we should let that stop us. Is there a server with this to try out? RE: Relic Duels (game mode) - munyul - 10-06-2017 @BuddyFriendGuy, regarding the key bindings, are you suggesting the player should be able to switch runes while playing? As this mode would require a program change, I doubt there are any servers with it available... RE: Relic Duels (game mode) - BuddyFriendGuy - 10-26-2017 @munyul, sorry for the late reply. Switching runes is a possibility but I'm not sure about whether that makes sense or not. I just meant that we aren't short of keybind space. RE: Relic Duels (game mode) - munyul - 02-11-2018 Could someone please provide the gitlab link to the current Relic game mod? I've had a quick look around here, but couldn't find what I was looking for: https://gitlab.com/xonotic/ Thx RE: Relic Duels (game mode) - martin-t - 02-11-2018 I think relics were turned into buffs (g_buffs) and the wiki is just massively outdated. |