Xonotic Forums
[NEED HELP] Add sides to Bevel? - Printable Version

+- Xonotic Forums (https://forums.xonotic.org)
+-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10)
+--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11)
+--- Thread: [NEED HELP] Add sides to Bevel? (/showthread.php?tid=7713)



Add sides to Bevel? - Antares* - 04-15-2018

I have an 8 sided bevel I want to use to cap off a quarter-cylinder with 14 sides for its curve.
The bevel needs to be 14 sided otherwise there will be a noticeable seam.

I only managed to add columns and try to align the points to the quarter cylinder, but the bevel is still 8 sided...

I clicked around the curves menu, but I don't see anything that leads to adding sides to the bevel.


RE: Add sides to Bevel? - Julius - 04-16-2018

I'm not sure of what type of cap are you trying to do.

 
Something like this?

[Image: B8SutTy.png]


RE: Add sides to Bevel? - Julius - 04-16-2018

Or is it like this?


[Image: J4MuXvl.png]


RE: Add sides to Bevel? - Smilecythe - 04-16-2018

For simplicity's sake, when making bevels you should always stick to squares with even x/y lenght. The oddity in lenght is rarely worth the trouble. I'm assuming you want something like this: 1 - 2, right?


RE: Add sides to Bevel? - Julius - 04-16-2018

Ups... sorry. Some explanations:

First screenshot: It is a cap made with "Cap Selection". Then I have inserted and added ROWS.

Second screenshoot: It is a simple Patch Mesh of 3x3. Then I have inserted and added ROWS.


RE: Add sides to Bevel? - Smilecythe - 04-16-2018

You can also move vertexes on a simple patch mesh like this: https://i.imgur.com/7qe8ANt.png


RE: Add sides to Bevel? - Garux - 04-17-2018

Simplest way to add sides to non 3x3 bevel is to use 'thicken'


RE: Add sides to Bevel? - Antares* - 04-17-2018

@Julius
I wish it was that simple because that was one of the things I've tried. As far as I can tell, it gets its subdivisions by the size of the brush. Or something unexplained.

It looks like I can get more subdivisions from tinkering with the patch like like Smilecythe suggested.


RE: Add sides to Bevel? - _para - 04-17-2018

@Antares: It could be helpful to see more of your scene. Else why don't you make the wall below also an endcap/bevel. This way you get both textures and no holes in your wall.


RE: Add sides to Bevel? - Antares* - 04-17-2018

That's because majority of the map was not built in NetRadiant and instead was imported. I initially left a hole in thinking capping wouldn't be hard to do in Radiant. I later resorted to importing a cap that fits better though it still means not being able to properly use NetRadiant for what it is.


RE: Add sides to Bevel? - Garux - 04-17-2018

Curves have LoD fyi, so only curve+curve junction might be guaranteed to be seamless


RE: Add sides to Bevel? - Antares* - 04-17-2018

I assume the seams would be gone if the vertices were aligned with the existing bevels like I did in the first image (that's with adding columns); I guess it doesn't work that way.


RE: Add sides to Bevel? - Julius - 04-17-2018

Green points: Look at them as if they were vertices.
Pink points: Look at them as if they were special "control points" to create curves between adjacent Green points.



And if you want Netradiant to show patches more accurately, go to Preferences => Patches => Patch Subdivide Threshold
I have it set to 2.