Texture release thread - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Texture release thread (/showthread.php?tid=7747) |
Texture release thread - _para - 06-11-2018 Hi I'm realeasing some textures under the GNU-GPL v3 CC-BY-NC-SA-4.0. (I hope its liberal enough for you to make use of it) Tell me what you think or maybe you got a cool idea you want me to turn into a texture. (sketch mby?) I'll keep releasing textures here as they happen or you could also release them here if you'd like to have a place for that. (there is also an experimaental gold texture where I tried applying an envmap to the glossy part but idk) Download: https://github.com/SirRanjid/xon_tex Download Testmap (cubes.bsp): http://www.mediafire.com/file/480cxvsx4tqm51x/tex_sr_1_cubes.pk3 More screenshots: https://imgur.com/a/msC4xgF RE: Texture release thread - Smilecythe - 06-12-2018 Would be nice to have some colour choices for those glowy textures, so you could colour code them for bases in team modes. Other than that, looks like a very compact set! RE: Texture release thread - -z- - 06-13-2018 These look great! Would you mind uploading the test map as well? RE: Texture release thread - Mirio - 06-14-2018 Seconding Smilecythes point. I think we could include the textures into the maps repository even. RE: Texture release thread - _para - 06-14-2018 Thanks for the feedback. @Lyberta: License is now CC-BY-NC-SA 4. @Smilescythe & Mirio: Different colors are definetly on my todo-list. @-z-: Here you go: http://www.mediafire.com/file/480cxvsx4tqm51x/tex_sr_1_cubes.pk3 RE: Texture release thread - _para - 06-23-2018 Bumpitybump. LOL Anyways made color variants to the texture. It's easier than I thought. Here's a screenshot of my texture program showing the different colors (and how easy it is - any requests?). So color requests are easy and shape requests are just as easy. The original plan with that texture was to have a lava-look-alike and maybe later have a map full of textures that look familiar but aren't. To make stuff easier I switched over to my github for textures. https://github.com/SirRanjid/xon_tex RE: Texture release thread - Smilecythe - 06-23-2018 Other things that would be handy for this set: - Different trims for stairs and ledges - Different door textures - Versions of those glowy textures without the glow - Rocks for terrain RE: Texture release thread - _para - 06-23-2018 Nice! Thanks for the input. I agree in all points. Also I've found this thread: texture wish list Maybe I'll start working through it. FYI this set was more meant to give you an idea on what's possible (pic1 left of crosshair) and to get an idea how textures will actually look like ingame. RE: Texture release thread - _para - 10-28-2018 https://www.mediafire.com/file/v2j61zwc2h7627b/uniform_materials.pk3/file Thats the textureset I made for my latest modern_loo map: gpl v3 included if thats the right one tried to emulate pbr's metalness/roughness shading RE: Texture release thread - BuddyFriendGuy - 10-29-2018 Thank you! Very cool looking! RE: Texture release thread - _para - 03-14-2019 FYI I now got: -Substance Designer 2019 -AAANNND: Bitmap2Material Second could become really useful for us since you can send me just a photo of a texture you'd like to have and me inserts into B2M and gets some good looking -hopefully- tileable stuff with normal, gloss etc maps. So just take a photo straight of the stuff you'd like to have. No fees but also no warranty to make it in time. Don't be afraid to ask if you got something! |