[SUGGESTION] WHR for XonStats (Replace ELO?) => Leaderboards Return - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] WHR for XonStats (Replace ELO?) => Leaderboards Return (/showthread.php?tid=7816) |
WHR for XonStats (Replace ELO?) => Leaderboards Return - Antares* - 09-05-2018 WHR = Whole History Rating I was playing Zero-K for a bit, which uses the rating system. So from my observations:
In ZK, it seems to work normally for teams and 1v1's, but the losses or gains for FFA are massive. Thoughts? RE: WHR for XonStats (Replace ELO?) => Leaderboards Return - Antibody - 09-05-2018 Thanks, I'll take a look! I always had an academic interest in algorithms for rating. This isn't likely to make it into XonStat, though. My reasons for removing the leaderboards were much more about how people acted with it in place versus the actual rating system itself. RE: WHR for XonStats (Replace ELO?) => Leaderboards Return - BuddyFriendGuy - 09-16-2018 Even without showing the ranking, I think we can still somehow utilize some kind of point system to gauge player skill levels. For example, in shuffleteams. RE: WHR for XonStats (Replace ELO?) => Leaderboards Return - Antibody - 09-17-2018 That's true, and one of the reasons why Elo is still left on the actual player records. It's accessible via the player_info view which has a JSON endpoint (example). Since the game doesn't know about the player ID of the players on the server, there's a hashkey-based view for that as well (these two), which comes in JSON or text-only. I think that we've just never written anything server-side that uses these for shuffling. |