Map testing - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: Map testing (/showthread.php?tid=786) |
Map testing - divVerent - 08-06-2010 I tested some of the WIP maps currently in git. aggressor: - awful moire on the floor, and the reflective walls are irritating too http://rm.endoftheinternet.org/img/uploaded/78fd5224052a36ef3ea34f33baceaa98.jpg condemned_castles: - great, but a bit boxy, probably needs more textures dance: - great, just great epsilon: - WAY TOO DARK http://rm.endoftheinternet.org/img/uploaded/c75b847b802ee3406e6b7b551c6e8c36.jpg final_rage: - early in development, e.g. lava texture fails - but nice concept, may actually work out flow: - even more early (I can even walk on the outside) runningmanctf: - too many dark rooms - uses nexcompat textures which is not allowed for official maps - otherwise well done space_elevator: - great, but too dark, MUST be made brighter More to come later... RE: Map testing - divVerent - 08-06-2010 stormkeep: - great warfare: - uses nexcompat textures, this is not allowed - too dark implosion: - map is nice, but totally ruined by lack of light red_planet: - can use more light in all areas, and even more light in the dark parts of the center terrain area tomb: - nice, just nice, but fps too low. Please make sure the number of renders in r_speeds 1 never exceeds 2 valentine114: - totally unfinished courtfun: - great, but lacks detail on the lower floors techassault: - just started with it, not close to be finished RE: Map testing - kojn^ - 08-06-2010 With Courtfun, I would recommend a revamp of the item placement, it's a bit screwy to be honest, like 3x 25armours all in a row.. Spread the items out more, and put ammo packs in different places, think SavageX made this map, maybe I can speak to him RE: Map testing - divVerent - 08-06-2010 This could at the same time make the lower floor look more interesting on courtfun RE: Map testing - Moo - 08-07-2010 (08-06-2010, 06:31 PM)divVerent Wrote: This could at the same time make the lower floor look more interesting on courtfun What else could do the trick is more ramps. Courtfun NEEDS more ramps. Bah, where is MaikMerten? I'll tell him all this stuff RE: Map testing - kojn^ - 08-07-2010 I actually really like the layout of courtfun, it's like classic CTF for me, just the item's need really re-doing, I like how you have access to quite a few weapons in the base like how it should be for CTF |