Textures: Julius's Light Beams - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Textures: Julius's Light Beams (/showthread.php?tid=7888) |
Textures: Julius's Light Beams - Julius - 12-07-2018 Julius Beams Texture Set File: jul_beams_v1.1.zip License: CC BY-SA 3.0 This is a small texture set of light beams that I have made trying to mimic a natural light falloff. The set is comprised of 13 textures of different color tones plus another 13 texture variants in which I have added some noise effect for a rotating animation. As a note I want to mention the blend mode I have chosen -after some experiments- for these textures: It is a sort of Additive + Multiplicative blend modes. blend equation: (source * 1) + (dest * (1 - source)) shader directive: blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR "souce" represents the texture itself whereas “dest” is the content of the frame buffer or, in other words, the background with which to blend the texture. This is the shader: Code: textures/julius_beams/beam01 And this the animated version: Code: textures/julius_beams/beam01_ANI Any comments are really appreciated. RE: Textures: Julius's Light Beams - BuddyFriendGuy - 12-08-2018 Just want to say thank you! RE: Textures: Julius's Light Beams - Julius - 01-11-2019 Updated the download link with v1.1. Changelog is minimal: - Deleted some alpha channel added by Gimp. . |